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  • 28 bytes (3 words) - 08:35, 1 July 2011
  • 79 bytes (11 words) - 18:11, 7 January 2024

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  • ...o avoid the transition graph from forcing "walk" to "run" to instead be a "walk" to "stand" to "run" transition.
    490 bytes (75 words) - 17:54, 3 August 2025
  • {{bug|If trigger is killed while players are touching they will stay in duck, walk or disable jump mode}} {{bug|{{tf2}}Players will remain stuck in duck, walk, or disable jump mode if they die within the volume and the round subsequen
    1 KB (186 words) - 15:56, 26 April 2025
  • * 18 units: maximum height that a player can walk (or crouch-walk) up * 32 units: maximum width between objects that a player can walk (or crouch-walk) over
    2 KB (289 words) - 10:09, 3 June 2025
  • {{DISPLAYTITLE:WiseNPC01:Look, run and walk}} To make the NPC look in a direction or to run and walk can be done with a {{ent|scripted_sequence}}.
    3 KB (511 words) - 07:25, 15 April 2024
  • .../Navigation_Mesh|Navigation Mesh]]. The Blind Zombie should now be able to walk to any sound source it identifies. ...the zombie to walk around by his own. The Blind Zombie will now be able to walk around this area without identifying any sound sources.
    2 KB (394 words) - 01:27, 21 July 2020
  • Making [[NPC]]s walk through Portals is very easy. All it takes is a bit of [[trigger]] and path ...n front of the other portal, followed by whatever path you want the NPC to walk afterwards. Note: The path_corner behind the first portal does NOT need to
    2 KB (391 words) - 16:37, 11 June 2022
  • #Bridge lowers over water, Alyx can walk across but it’s blocked by a large crate. ...et Alyx to walk. Notice the '''Move to Position''' property for both is '''Walk'''. Try not to place these too high above the ground where the NPC is walki
    3 KB (525 words) - 07:25, 15 April 2024
  • ...reat generic target for any entity that needs to point, shoot, look at, or walk to a specific target.
    341 bytes (56 words) - 03:03, 16 September 2024
  • |valign="top"|<nowiki>+</nowiki>{{L|walk}}||||||Brak Opisu. |valign="top"|<nowiki>-</nowiki>{{L|walk}}||||||Brak Opisu.
    2 KB (306 words) - 20:19, 12 June 2025
  • |valign="top"|<nowiki>+</nowiki>[[walk]]||||||None |valign="top"|<nowiki>-</nowiki>[[walk]]||||||None
    2 KB (290 words) - 04:49, 28 April 2024
  • === Cat Walk Texturing === Make sure to tie each Cat Walk brush to a <code>[[func_detail]]</code>.
    7 KB (1,223 words) - 17:53, 19 April 2025
  • ...4}} that determine how steep of a slope the [[player]] can ''stand'' and ''walk'' on. These should usually be set to the same value. ...fault value for both is 0.7. Lower values make players be able to stand or walk on steeper slopes.
    2 KB (298 words) - 04:09, 20 May 2024
  • {{DISPLAYTITLE:WiseNPC04: Strider walk, patrol and attack}} We will encourage the Strider to walk using an {{ent|aiscripted_schedule}}.
    4 KB (641 words) - 07:26, 15 April 2024
  • ...ort_vortex}} It creates a swirling vortex that teleports players when they walk into it. By default, it'll teleport players to destinations suffixed with "
    824 bytes (124 words) - 07:51, 4 June 2025
  • bind "ALT" "+walk" // move duck and walk across one key as we had the command key to play with
    5 KB (678 words) - 06:05, 12 July 2024
  • ...vigation_Mesh|Navigation Mesh]]. The Runner Headcrab should now be able to walk around.
    845 bytes (138 words) - 01:25, 21 July 2020
  • $sequence walk {
    4 KB (178 words) - 10:07, 29 December 2024
  • ...s code will only have the AI walk to the source of the sound and have them walk back without looking for the player or the source of the sound afterwards).
    6 KB (777 words) - 02:43, 16 December 2021
  • ...de, with no walking animation, nor any other type of animation. When they walk around, they simply appear to glide along the ground. You may need to disa
    1 KB (188 words) - 19:15, 15 November 2022
  • ...rop Footsteps]] - A tutorial that provides essential code for when players walk on entities like this, it's not ignored during footstep sound computation.
    1 KB (180 words) - 04:33, 19 May 2025
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