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  • [[Category:Third Party Tools]] [[Category:Third Party GoldSrc Tools]]
    324 bytes (40 words) - 01:27, 19 January 2024
  • *In [[GoldSrc]] level design: ...LCSG]], [[HLBSP]], [[HLVIS]], [[HLRAD]] - the official tools for compiling GoldSrc levels.
    1 KB (209 words) - 12:15, 21 July 2024
  • {{b2m|4}} is a decompiler for [[GoldSrc]] maps written by Skyler 'Zipster' York. It converts the [[.bsp]] files int * [[Comparison of BSP decompilers (GoldSrc)|Comparison of BSP decompilers]]
    1 KB (151 words) - 11:49, 4 January 2024
  • * [https://gamebanana.com/tools/5061 GameBanana] (зеркало) {{ACategory|Third Party Tools}}
    1 KB (44 words) - 03:50, 12 July 2024
  • ...CMDline tool to convert [[MAP]], [[RMF]], [[JMF]], and [[OBJ]] files to {{goldsrc|2}} [[SMD]] format, along with generating a [[QC]]. This allows for the co [[Category:Third Party Tools]]
    1 KB (144 words) - 18:57, 18 September 2024
  • {{DISPLAYTITLE:Half-Life Texture Tools CLI}} ...ke [[Half-Life Texture Tools]], the fork has incomplete support for [[MDL_(GoldSrc)|MDL]] files.
    1 KB (180 words) - 01:56, 10 September 2025
  • ! Engine !! Original official compiler(s) !! Modern third-party compilers | {{quake|4}} || [[VIS]] || [[VIS (ericw-tools)|VIS]] ([[ericw-tools]])
    818 bytes (93 words) - 12:10, 26 October 2025
  • * [[Decompiling Maps#GoldSrc]] [[Category:Third Party Tools]]
    1 KB (169 words) - 20:25, 11 October 2025
  • {{Goldsrc topicon}} [[Category:Third Party Tools]]
    1 KB (170 words) - 16:36, 29 November 2025
  • <p>There are GoldSrc and Source2 import options as well.</p> [[Category: Third Party Tools]]
    684 bytes (95 words) - 07:53, 19 January 2024
  • '''SCHLT''' ('''Sven Co-op Half-Life Tools''') is a version of [[VHLT|VHLT v34]] with expanded limits, designed for {{ [[Category:Third Party Tools]]
    341 bytes (45 words) - 00:04, 12 February 2025
  • '''Tool textures''' are used, mostly by the tools but sometimes by the engine, to perform special tasks. * [[Tool textures (GoldSrc)]] - Tool textures available in all {{gldsrc|1}} engine games.
    547 bytes (74 words) - 21:43, 22 April 2025
  • {{ACategory|Third Party Tools}} {{ACategory|Third Party GoldSrc Tools}}
    3 KB (102 words) - 00:47, 16 July 2024
  • '''Sprite Explorer''' is a legacy viewer and compiler for [[GoldSrc]]-format sprite files. This program is designed to provide users with the a * [https://valvedev.info/tools/sprite-explorer/ VDU]
    1 KB (192 words) - 11:00, 19 October 2024
  • * [[Comparison of BSP decompilers (GoldSrc)|Comparison of BSP decompilers]] * [https://gamebanana.com/tools/5030 Gamebanana]
    1 KB (188 words) - 01:26, 5 January 2024
  • ...c|2}}. It is a continuation of the final version of [[ZHLT|Zoner's compile tools]] released in 2006. Numerous bugs have been fixed, as well as many new feat ...v34 is the current {{w|de facto standard|standard}} set of compilers for {{goldsrc|2}} maps, supplanting the formerly standard ZHLT.
    1 KB (167 words) - 13:28, 9 November 2025
  • | goldsrc = 1 [[Category:Third Party Tools]]
    1 KB (173 words) - 08:50, 8 May 2025
  • * [https://gamebanana.com/tools/5061 GameBanana Mirror] [[Category:Third Party Tools]]
    1 KB (149 words) - 03:50, 12 July 2024
  • * [https://valvedev.info/tools/texmex/ Download mirror] on the Valve Developer Union [[Category:Third Party Tools]]
    1 KB (169 words) - 10:32, 12 July 2024
  • ...}} is a simple program designed to extract "embedded" textures from [[BSP (GoldSrc)|Half-Life BSP]] maps. The program is highly user-friendly and easy to oper * Simplifies the process of extracting textures from maps in [[BSP (GoldSrc)|Half-Life BSP]] format, allowing users to quickly and easily obtain textur
    1 KB (223 words) - 12:21, 4 January 2024
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