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  • 21 bytes (2 words) - 03:39, 11 August 2009
  • ...later but the eyes are left in pretty much the same position changing the eye settings shouldn't be needed. This is what the eye data looks like for one of the female models:
    10 KB (1,632 words) - 06:36, 12 July 2024
  • {{lang|Eye Position Setup}} //start eye/face data
    7 KB (754 words) - 20:46, 10 July 2024
  • #REDIRECT [[Ja/Eye Position Setup]]
    35 bytes (5 words) - 20:46, 10 July 2024

Page text matches

  • #REDIRECT [[Ja/Eye Position Setup]]
    35 bytes (5 words) - 20:46, 10 July 2024
  • [[File:Eye alyxep2.jpg|thumb|Alyx's eyeball in [[Episode Two]], using this shader.]] ...aramDef|$basetexture|texture|The texture for the sclera (the white) of the eye.}}
    780 bytes (113 words) - 11:41, 23 August 2025
  • [[File:Eye demoman.jpg|thumb|The Demoman's eyeball, using the [[EyeRefract]] shader.]] [[File:Eye alyxep2.jpg|thumb|Alyx's eyeball in [[Episode Two]], using the obsolete [[E
    3 KB (496 words) - 09:46, 16 August 2024
  • This entity chooses the visual parameters. You can choose between old and new eye levels and [[Field_of_View|Field of View]] settings. | 0 || Old || Eye level: 64, FOV: 75
    767 bytes (116 words) - 04:55, 14 May 2025
  • ...t Model Skin|choices|intn=ModelSkin|If using the 'alt' skin, this sets the eye color -- If not using the alt skin, (0 {{=}} broken) (1{{=}}normal)}} :* 0 : Blue Eye / Broken ''(Wheatley)''
    2 KB (317 words) - 02:19, 6 June 2025
  • [[Eye Position Setup]] * Explains how to manually get and format the eye position data required by the Source engine.
    885 bytes (125 words) - 05:22, 12 July 2024
  • :* 0 : Blue Eye / Broken ''(Wheatley)'' :* 1 : Green Eye / Normal ''(Adventure Core)''
    3 KB (116 words) - 13:52, 21 April 2025
  • ...n\QC_Eyes.exe"</code> Чтобы узнать как использовать программу смотрите {{L|Eye Position Setup}}.
    534 bytes (30 words) - 07:39, 11 July 2024
  • ''Get ''vector'' to eye position - absolute coords''
    335 bytes (41 words) - 08:53, 21 January 2024
  • * [[Eye Position Setup]]
    380 bytes (64 words) - 21:35, 16 July 2025
  • * 手動で行う、これについては{{L|Eye Position Setup|目の位置の設定}}ドキュメントに記述があり� # 目/顔のデ-タの更新 ({{L|Eye Position Setup|目の位置の設定}}参照)
    10 KB (257 words) - 08:05, 11 July 2024
  • ...code|getpos 2}}) is the z-height: The former returns the local player's '''eye position''' and the latter their '''origin'''. These locations are identica ...s always set the player's '''origin''', so if you are not spectating, your eye position will have a higher z-height than the z-coordinate that you have en
    4 KB (669 words) - 07:21, 31 May 2024
  • ...lative to this entity. For an NPC, the default offset is determined by the eye position defined its model.
    343 bytes (46 words) - 00:31, 20 March 2024
  • {{lang|Eye Position Setup}} //start eye/face data
    7 KB (754 words) - 20:46, 10 July 2024
  • ...mmon\<gamename>\<gamefolder>\bin\QC_Eyes.exe"</code>, for how to use see [[Eye Position Setup]].
    517 bytes (80 words) - 19:14, 4 August 2023
  • ...re. It is not affected by the gravity gun. The rocket follows the player's eye position upon firing. If spawned via other means, the rocket will automatic
    521 bytes (82 words) - 12:36, 1 July 2025
  • {{KV|Eye Height|intn=EyeHeight|integer|Eye height relative to origin. Only necessary when staring at players}}
    2 KB (308 words) - 07:18, 29 August 2025
  • Eye Height Standing = 62 units Eye Height Crouching = 44 units
    2 KB (275 words) - 08:30, 27 July 2024
  • ...later but the eyes are left in pretty much the same position changing the eye settings shouldn't be needed. This is what the eye data looks like for one of the female models:
    10 KB (1,632 words) - 06:36, 12 July 2024
  • ...h|float|How much the viewing angle should influence the positioning of the eye. Stronger values cause the iris to be smaller, but also move slower, making ...reflections. This shader has a specific cubemap made for it, <code>engine/eye-reflection-cubemap-.vtf</code>, but others can be used, including <code>env
    5 KB (705 words) - 11:45, 23 August 2025
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