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  • {{this is a|logical entity|name=game_player_team}} It changes the team of the player who activates it. ...te)|intn=master|string|Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.}}
    454 bytes (70 words) - 05:19, 29 April 2025
  • An entity with a master cannot be triggered until the master is triggered. ...gine=goldsrc}} or {{ent|game_team_master|engine=goldsrc}} can be used as a master.
    463 bytes (73 words) - 06:22, 30 May 2025
  • ...s a|brush entity|name=trigger_autosave}} It [[trigger]]s an auto-save when the player enters its volume. ...ter|intn=master|string|Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.}}
    975 bytes (149 words) - 16:13, 21 June 2024
  • An invisible trigger brush entity that creates an autosave when the player enters it. ; Master <code><[[string]]></code>
    528 bytes (74 words) - 23:56, 21 August 2024
  • This entity serves the purpose of directing any [[monster]] that enters its designated zone to swi ...on/off switch, in their simplest form, and like an AND gate in the case of the multisource.}}
    801 bytes (128 words) - 12:37, 5 October 2024
  • ...ntity|name=game_score|sprite=1}} An [[entity]] that modifies the points of the player who activates it ([[!activator]]). {{note|This entity cannot be used to affect the scores of teams/players in [[Left 4 Dead]] / [[Left 4 Dead 2]].}}
    890 bytes (131 words) - 05:24, 29 April 2025
  • ...er for any entity. It will only be active when the activating team matches the team index value. {{hl1 kv master}}
    689 bytes (97 words) - 17:07, 7 May 2025
  • This brush entity is used to designate zones for specific equipment in the game. {{KV|Target|intn=target|target_destination|The targetname of an entity this entity will trigger when activated.}}
    1 KB (170 words) - 03:57, 19 June 2024
  • ...st to stay alive. But that one player, chosen randomly at the beginning of the round, is not bound by mortal restraints. ...s the legions of undead like puppets on strings; slowly closing the net on the humans while they run to and fro like rats in a maze.
    2 KB (251 words) - 09:38, 21 November 2024
  • This entity sets the effect of gravity for any player that touches it. {{KV|Master|intn=master|string|Master.}}
    786 bytes (110 words) - 10:02, 9 September 2024
  • # Record gameplay into one master shot. # Divide the master shot into as many individual shots as needed.
    668 bytes (99 words) - 04:02, 11 March 2023
  • #define FCAP_IMPULSE_USE 0x00000008 // can be used by the player #define FCAP_CONTINUOUS_USE 0x00000010 // can be used by the player
    1 KB (182 words) - 17:00, 7 May 2025
  • These postprocessing settings are created with the [[Postprocessing Editor]] and placed in Hammer using post_processing_volum ...tying it to the post_processing_volume entity. This automatically assigns the "tools_post_processing" material.{{clr}}
    3 KB (451 words) - 00:53, 13 May 2025
  • ...and will trigger its target '''if and only if''' every entity that targets the multisource has triggered said multisource. For basic use cases, this is al This entity is also the only entity that can be used as a [[master]].<br />
    1 KB (192 words) - 13:39, 29 May 2025
  • These postprocessing settings are created with the [[Postprocessing Editor]] and placed in Hammer using post_processing_volum ...tying it to the post_processing_volume entity. This automatically assigns the "tools_post_processing" material.{{clr}}
    3 KB (414 words) - 00:27, 13 May 2025
  • ...layback is running automatically records your modifications into the [[SFM/The floating modification layer|floating modification layer]]. # Select the control(s) that you want to puppeteer.
    3 KB (570 words) - 20:24, 6 November 2016
  • This entity is the only entity that can be used as a [[master]]. (Entities that specify a master cannot be enabled unless their master is enabled.)
    3 KB (446 words) - 13:39, 29 May 2025
  • ...will set the team index of the game_team_master it targets to the team of the player that activates it. {{hl1 kv master}}
    352 bytes (59 words) - 21:09, 17 May 2024
  • ...l times throughout the next 5 weeks to ensure this never happens. Choosing the SL isn't easy, but here are a few tips: ...n who's currently running the mod is the best choice for SL, especially if the mod has been worked on for months and hasn't got any closer to being releas
    4 KB (786 words) - 08:49, 27 October 2024
  • ...set|engine=GoldSrc}} The game_counter_set entity will, when triggered, set the value of a [[game_counter (GoldSrc)|game_counter]] to a specified value. {{hl1 kv master}}
    501 bytes (82 words) - 21:09, 17 May 2024
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