trigger_usetool

From Valve Developer Community
Jump to: navigation, search
Icon-under construction-blue.png
This is a draft page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page.
Icon-broom.png
This article or section needs to be cleaned up to conform to a higher standard of quality.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.

trigger_usetool is a brush entity available in Condition Zero Deleted Scenes Condition Zero Deleted Scenes. This brush entity is used to designate zones for specific equipment in the game.

Key Values

Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Master (master) <targetname>
Name of a master entity.
RC Bomb Target (rcbombtarget) <targetname>
Target entity for use with the RC Bomb tool.
Tool Name (toolname) <choices>
The specific tool associated with the entity. The choices are:
  • No Tool Here
  • Fiber-Optic Camera
  • Radio
  • Camera
  • Blow Torch
  • RC Bomb
  • Bomb Defuse
Tool Target (tooltarget) <string>
The tool's target entity.
Tool set (toolset) <choices>
Unused keyvalue. The choices are:
  • Camera
  • Radio
  • RC Bomb
Bomb defuse time (bombdefusetime) <integer>
The time it takes for the bomb to be defused. Used with the "Bomb Defuse" parameter in the "Tool Name" KeyValue.

Flags

  •  Start on : [1]