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- [[File:Logo-Havok.png|320px|right|Havok logo. © Microsoft Corporation]] ...t is now a legacy product superseded by Havok's in-house middleware suite. Havok was acquired by {{Wiki|Microsoft|icon=hide}} in 2015.1 KB (162 words) - 23:10, 4 August 2024
- [[File:Logo-Havok.png|320px|right|Havok logo. © Microsoft Corporation]] ...t is now a legacy product superseded by Havok's in-house middleware suite. Havok was acquired by {{Wiki|Microsoft|icon=hide}} in 2015.3 KB (375 words) - 01:47, 12 August 2025
- [[File:The Rubikon Mascot.jpg|thumb|256px|Rubikon mascot used in {{link|plain|media.st ...起源2}}中使用的{{L|physics|物理}}引擎,它设计上是基于 CPU 运算的。它取代了{{L|Source|起源1}}使用的物理引擎{{L|Havok}}。1 KB (131 words) - 06:57, 23 June 2025
- [[File:The Rubikon Mascot.jpg|thumb|256px|Rubikon mascot used in Sergey Migdalskiy's l ...[[physics]] engine used in {{Source 2|1}}. It replaces [[Havok]], which is the main provider of physics for {{Source|1}} engine games.1 KB (193 words) - 11:20, 30 June 2025
- ...cs Mayhem]] is a physics engine bug present in all Source branches using [[Havok]] except {{csgo}}. ...all geometry. This bug is global and once it occurs, it is unrecoverable. The only fix is a full server restart.3 KB (394 words) - 20:49, 8 August 2025
- ...ame=Postal III|name=p3_prop_physx}} It is used to add models that utilizes the [[WP:PhysX|Nvidia PhysX]] physics engine. ...mb|right|260px|{{ent|p3_prop_physx}} entity with Postal Dude model (one of the only cloth models that utilizes PhysX physics engine).<br>Left - PhysX disa2 KB (272 words) - 07:25, 12 August 2024
- [[File:The Rubikon Mascot.jpg|thumb|256px|Маскот Rubikon, использован ...дства, используемый в игровом движке {{Source 2|1}}. Он заменяет собой {{L|Havok}}, который является основным поставщиком2 KB (130 words) - 22:59, 4 August 2024
- ...s is the same as [[Half-Life 2 Credits]], but without adding categories to the page.</noinclude> <!-- DO NOT USE THE {{:Half-Life 2 Credits}} directly, as this will add any category -->3 KB (395 words) - 18:19, 11 October 2023
- These are the official credits for "Half-Life 2" as released in October 2004: Thanks to the following for the use of their faces:3 KB (367 words) - 20:47, 4 April 2011
- ...Chinese, Japanese, and Korean gang members(this is based on the events in the single player portion)each with their unique weapons and classes. Each race * 3 different gangs to take the role of.5 KB (720 words) - 01:13, 25 June 2024
- ...simulation engine. VPhysics objects move and collide believably thanks to the system's simulation of [[Wikipedia:Mass|mass]], [[Wikipedia:Gravitation|gra ...re acquired and since licensed by [[Havok]] (later acquired by Microsoft). The successor to VPhysics on {{Source2|4}} is [[Rubikon]].7 KB (981 words) - 22:36, 28 August 2025
- * Larry 'The Count' Heard * Havok3 KB (435 words) - 15:02, 10 July 2024
- ...at Ritualistic, where more information about its creation can be found at the overall FAQ page. <i id="201">'''2.01 What is the story of SiN Episodes?'''''11 KB (1,796 words) - 12:54, 8 January 2024
- ...prise for everyone, especially for fans of the original game. How long has the game actually been in development and when was it decided you'd venture int ...about moving to an episodic model and then we went into full production on the first episode very early this year.</p>12 KB (2,038 words) - 12:54, 8 January 2024
- <span style="color:white; font-weight:bold">{{For|about=the game engine|the documentation on Source 2 and its SDK|[[Source 2/Docs|Source 2 Documentatio ...l s2 logo for now, Wikipedia meanwhile uses Source 1 logo or does not have the logo. -->9 KB (1,305 words) - 04:12, 3 July 2025
- [[File:SourcePic_01.jpg|thumb|caption|right|400px|The Source Engine in action.]] ...es advanced processor technologies such as multi-core and SIMD, as well as the latest GPU features via DirectX ([[Direct3D]]), [[OpenGL]] or [[Vulkan]], t20 KB (2,781 words) - 08:21, 21 May 2025
- Source uses four methods to simulate the effects Mechanical Forces on the Motion of World Objects in game: {{TODO|what is the correct term for a single piece of convex geometry within a concave or join18 KB (2,595 words) - 02:14, 9 January 2024
- * 使用 {{L|Havok}} 物理引擎(Havok Group 授权,现属{{W|zh:Microsoft|微软}}旗下) Source supports the following input and controller APIs:21 KB (1,194 words) - 11:45, 15 February 2025
- | imagetooltip = Logo of the Source engine. | imagetooltip2 = Screenshot in-game of {{css|1}}, using the Source Engine, running on [[Team Fortress 2 engine branch|latest TF2 branch29 KB (4,129 words) - 10:05, 27 August 2025
- ...hemed first-person shooter mods that take place in an alternate version of the [[Half-Life]] universe.{{branch|[[Source 2013]]}} [[File:the_beginning.jpg|thumb|360px|right| Chapter 1 '''The Beginning''' - click to enlarge]]16 KB (708 words) - 11:41, 12 July 2024