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  • ...s tell the engine that the sound should be affected by the Music slider in the game's settings. |Track that plays when you upgrade the portal-gun
    3 KB (466 words) - 02:48, 22 August 2023
  • <!-- Add the categories to the main page, not here --> ...uments the music available in {{p3|4}}. Unlike other Postal games, most of the soundtrack in this game are licensed and composed by various artists.
    12 KB (1,897 words) - 08:05, 12 July 2024
  • [[File:Harvest-ghost.png|200|thumb|right|The ghost (click to enlarge)]] ...t's a blue ghost wearing a Ghastly Gibus on it's head. It will roam around the map for a while, stunning any players that come to close to it.
    15 KB (2,397 words) - 09:40, 21 April 2025
  • ...jess_lockcomm'' to only play that soundfile, remember to place the name of the section with a dot in front of it to make it work. ...ee what you see; I don't want to risk losing you in there. When I give you the signal, we'll do a frequency lock (Pause) Okay. . . Locking frequencies now
    43 KB (6,783 words) - 05:47, 7 January 2024
  • {{l4d2}} The following are example [[VScript|vscripts]] for [[Left 4 Dead 2]]. ...entity it finds has an entity index that's higher than the current one in the 'previous' argument. If it turns out to be not, then its ignored.
    25 KB (3,523 words) - 23:20, 28 February 2025
  • This is the Hammer FGD from {{ddd|4}}. Can be located in: {{code|...\common\Dino D-Day\ // Names of the sub-directories we don't want to load materials from
    37 KB (4,880 words) - 15:45, 23 May 2025
  • //允许BOSS感染者 (false = 允许 ; true = 禁止) ...tation (mutation3.nut), but needs further testing to see see if it behaves the same way like during a finale.
    31 KB (2,839 words) - 07:17, 20 May 2025
  • // - made light, light_spot, and light_environment use the // - made ambient_generic, env_sound, and speaker use the
    63 KB (6,608 words) - 10:16, 21 January 2024
  • ...2_Vscripts|vscripts]] that are primarily used to influence the behavior of the AI Director. They are extensively used for custom finales and gauntlet even ...ng of the Director. They can be ran / stopped with the following inputs to the {{ent|info_director}} entity:
    48 KB (6,784 words) - 12:40, 4 August 2025
  • ...ability to increment finale stages when arbitrary conditions are met (i.e. boss monster, Aztec tomb puzzles, feats of strength, etc.). Once all stages are ...o the same (No Mercy is confirmed to use custom). Official maps do not use the <code>Standard</code> finale type.
    68 KB (6,250 words) - 06:20, 13 July 2024
  • | - || wheatley || ''They say that the old caretaker of this place...'' || -2500_02 | - || wheatley || ''the um.. sorry, that's.. just tending to the humans.'' || -2503_02
    27 KB (4,474 words) - 10:08, 21 January 2024
  • This is the {{hammer5|1|nt=0}} [[FGD]] for {{dota2|4}} ({{src2|1}}). 13: "Custom 8"
    65 KB (8,480 words) - 03:59, 11 September 2024
  • // Names of the sub-directories we don't want to load materials from input SetTeam(integer) : "Changes the entity's team."
    120 KB (16,128 words) - 18:26, 20 March 2025
  • 13: "Fast Flicker" 13: "Latch Unlocked (13)"
    161 KB (17,137 words) - 01:43, 11 September 2024
  • // - added the aiscripted_sequence, cycler_pdrdoid, cycler_sprite, cycler_wreckage, enemy_ // - Repaired the ctf entities for Hammer
    102 KB (10,511 words) - 01:04, 6 January 2024
  • {{For|the FGD from the mod version of Black Mesa|[[bms.fgd (2012)]]}} This is the [[FGD]] file from {{bms|1}}. It is located in {{path|\common\Black Mesa\bin
    132 KB (15,470 words) - 03:47, 12 January 2025
  • From: <code>\common\Vampire The Masquerade - Bloodlines\Patch_Extras\Developer Tools\Bloodlines SDK\SDKBina ...vels to keep the savegame size as small as possible. Only set it to Yes if the player cannot return to any previous levels." =
    242 KB (25,334 words) - 10:19, 21 January 2024
  • // specify that the target should be turned on or off, respectively. // to target "+mylight" instead, then it will only turn the light on, never
    175 KB (21,667 words) - 19:11, 10 June 2025
  • ...ile it does have all the functionality to make maps to the same quality of the main game, there might be some wonky stuff, mistakes or non-complete inform ...d refer to this [[Condition_Zero_Deleted_Scenes.fgd|page]] and just add in the missing content.
    286 KB (40,663 words) - 01:39, 11 September 2024
  • From: <code>\common\Vampire The Masquerade - Bloodlines\Patch_Extras\Developer Tools\Bloodlines SDK\SDKBina equip0(itemclass) : "Equipment #1" : : "This is the name of item that will be placed into container."
    324 KB (37,123 words) - 10:19, 21 January 2024
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