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- The SteamVR Workshop Tools include the [[VScript]] scripting system with an extensive A ...Tools. Some of the links below may have inconsistencies when scripting for SteamVR instead of Dota 2.2 KB (345 words) - 02:19, 6 January 2024
- ...e map lighting. These samples are used for diffuse ambient lighting on any entities that don't or can't have lighting baked on them. * [[SteamVR/Environments/Environment_Tutorial:_Hammer_and_Basic_Lighting#Basic_Lighting1 KB (152 words) - 10:52, 21 April 2025
- = Bringing your Destination into SteamVR Home = [[File:Steamvr workshop banner.png|SteamVR Workshop Tools]]4 KB (663 words) - 10:13, 21 January 2024
- ...n introduction to creating your own addon and using Hammer, refer to the [[SteamVR/Environments/Getting_Started| Getting Started Tutorial]]. ...n to creating brush and point entities in Hammer, you can start with the [[SteamVR/Environments/Turret_Tutorial| Turret Tutorial]].4 KB (667 words) - 08:25, 23 June 2019
- {{this is a|point entity|name=visibility_hint|game=SteamVR Home|game1=Half-Life: Alyx|game2=Counter-Strike 2|engine=Source 2}} It is a point entity which is used to define visibility grid properties.3 KB (389 words) - 12:21, 12 July 2024
- ...f the articles this this wiki document the original Source versions of the entities. ...nt entities]]''' work the same way as in Source but with new features. The entities now contain full transforms and can be moved, rotated and scaled both with11 KB (1,677 words) - 14:45, 31 May 2025
- {{lang|title=Fog Tutorial|SteamVR/Environments/Fog Tutorial}} SteamVR Home introduces a new fog entity called <code>env_gradient_fog</code>, this enti11 KB (1,799 words) - 07:17, 20 May 2025
- ...pawn other items, weaponry and even for new types of locomotion. See the [[SteamVR/Environments/Scripting/Flashlight Tool Tutorial|Flashlight Tool Tutorial]] ...<code>vr_controller_root</code>, or by the model origin if the attachment point does not exist.11 KB (1,596 words) - 02:19, 6 January 2024
- ...eginner's introduction to level design and the SteamVR Home tools, click [[SteamVR/Environments/Environment Tutorial: Hammer and Basic Lighting|here]]. }} The point value remapper is a versatile and complex entity. In its most basic setup,10 KB (1,616 words) - 07:17, 20 May 2025
- You have your lavishly detailed SteamVR Home location constructed, but how about adding some informational panels to it? == Initial Entities ==12 KB (2,004 words) - 12:28, 5 September 2019
- {{lang|SteamVR/Environments/Introduction}} ...ould help all of you – in explaining the basic concepts behind the SteamVR Home engine and development tools.20 KB (3,293 words) - 02:19, 6 January 2024
- ...appears to be designed with multiple different renderers in mind. SteamVR Home uses a forward renderer tailored for VR applications, while Dota 2 uses a d ...tion and static baked global illumination. The real-time illumination uses point light sources and deferred shading with cascaded shadow maps. The global il21 KB (3,376 words) - 07:17, 20 May 2025
- ...ile it won't all be directly applicable the [[SteamVR/Environments|SteamVR Home Workshop Tools]] documentation on this Wiki may still have some useful info ...f how all the textures work together. For the brick wall a material might point at a color map, a normal map, a roughness map and so on to define what the15 KB (2,535 words) - 00:34, 13 May 2025
- ...tion to photogrammetry in SteamVR Home, I highly recommend starting with [[SteamVR/Environments/Photogrammetry|this tutorial]], while for a general overview I ...al Park scans in The Lab, and the Mars and English Church scans in SteamVR Home.26 KB (3,890 words) - 00:31, 7 January 2024
- ...d game developers curious about the specifics of making things for SteamVR Home. ...other, but each one stands on its own. There's more about the concept of [[SteamVR/Environments/Introduction#Addons.2C and the Content and Game Folders|addons42 KB (7,280 words) - 00:31, 7 January 2024
- This is the [[VScript]] API for [[SteamVR/Environments|SteamVR Home]]. | Compute the closest point relative to a vector on the OBB of an entity.157 KB (18,808 words) - 07:16, 20 May 2025