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  • The wheel of doom entity for Halloween mode. The following effects requires special setup outside of the wheel_of_doom entity.
    1 KB (224 words) - 16:30, 5 June 2025
  • | image = Color of Doom.JPG With swarms of deadly robots ready to destroy Dangeropolis, the Jester readies to save the
    986 bytes (144 words) - 14:33, 18 July 2009

Page text matches

  • ...registered. These included mods for Half-Life and Half-Life 2, as well as Doom 3, Unreal tournament 2003/2004, Quake 1, 2, 3, and 4, Battlefield 2, and Wo ...r delivery platform for a [http://www.isotx.com/index.php?view=4045 myriad of games].
    830 bytes (116 words) - 15:07, 7 January 2024
  • ...the face of near certain doom, all while fighting off the clumsy advances of her misogynistic colleagues{{cite|1}}.}}
    1 KB (155 words) - 16:23, 31 July 2025
  • ...(2016_video_game) DOOM] and '''[https://en.wikipedia.org/wiki/Doom_Eternal DOOM Eternal]''' (id Tech [https://en.wikipedia.org/wiki/Id_Tech_6 6] - [https:/ {{Note|If you prefer to move all of the existing panels and dialogs to Client, you won't need the clipping for
    4 KB (596 words) - 16:01, 18 July 2025
  • The wheel of doom entity for Halloween mode. The following effects requires special setup outside of the wheel_of_doom entity.
    1 KB (224 words) - 16:30, 5 June 2025
  • Later in 2024, a Steam version of the game, titled '''{{nh2|name}}''', has been released. ...he resulting crash, he finds out that the house is plagued with the spirit of a vengeful young woman as well as undead creatures who wish to kill the Pat
    2 KB (323 words) - 20:27, 10 May 2025
  • ...rom the ground up to have all the fun of classic adventure games with none of the frustration. This game is the result of a six month project developed by students at the '''Guildhall at SMU.''' T
    3 KB (439 words) - 13:45, 20 June 2024
  • ...ormally draw blood will produce random party effects and there is a chance of a birthday beach ball spawning on the map. :* 3: "Halloween" - Setting to this enables the use of Halloween-restricted gear on the map as well as causes halloween candy (whi
    2 KB (361 words) - 16:11, 5 June 2025
  • [[File:Maplabs ml001 hh social.jpg|thumb|right|The social card of '''Map Labs #1 - Halloween Horror'''.]] [[File:Maplabs botv social card.jpg|thumb|right|The social card of '''Back on 2track - Vertigo''' from 2024.]]
    8 KB (1,138 words) - 03:23, 21 July 2025
  • [[File:Screenshot01x1024.jpg|thumb|203px|right|A screenshot of a storage area in Holywood.]] ...hot02x1024.jpg|thumb|203px|right|A screenshot of a corridor leading to one of the main areas in Holywood.]]
    3 KB (495 words) - 09:42, 8 January 2024
  • ...research project, creating experimental game mods, based at the University of Portsmouth, UK. The aim was to use Source to create something radically dif ...y constructed around the innate slippage of meaning and fragmentary nature of interactive experiences. To put it another way: it looks like a game, and f
    4 KB (601 words) - 03:54, 29 March 2025
  • ...vily modified version of Quake engine. GoldSrc specifically uses version 3 of the format, referred to in its header as WAD3. WAD files typically contain WAD3 can store 3 types of data (the WAD format itself allows up to 256 types, but GoldSrc uses only 3
    8 KB (1,167 words) - 09:38, 28 July 2024
  • This is a list of sites relating to programming and extra (communities), covering both genera * [https://www.youtube.com/user/MIT#g/a Massachusetts Institute Of Technology (MIT) course channel on YouTube]
    7 KB (976 words) - 06:30, 15 August 2025
  • ...or each vertex, QMDL uses a stores an index which points to a lookup table of 162 indices containing vertex normal data. ...<br>Older builds simply refused to render the model or load textures, both of which were circumnavigable in single-player mods using [[custom renderer]]s
    9 KB (1,327 words) - 07:20, 20 May 2025
  • ...nd that which is used by {{gldsrc|2}}, to provide a comprehensive overview of the file format as a whole and explain why compatibility isn't trivial.}} ...in a format which can be understood by the map compilers (and in the case of {{idtech4|3.1}}, the game itself). {{src|4.1|addtext='s}} [[VBSP]] also has
    12 KB (1,837 words) - 02:13, 27 June 2025
  • ...out to many companies, including {{L|Valve}}. {{gldsrc|3.1}} is based off of Quake code, with its successors {{source|3.1}} and {{source2|3.1}} both ret ...used in Source today, such as the modern variant of the {{L|BSP}}, the use of a {{L|PVS}} and {{L|PAS}}, {{L|lightmap|precomputated lightmaps}}, {{L|visl
    9 KB (1,356 words) - 07:20, 20 May 2025
  • ...le: two teams, one arena, two goals, gravity guns all round and a big pile of Antlions in the middle. Score points for blasting Antlions into the opposin * Randomised narrative means a different version of the story is told every time
    5 KB (747 words) - 04:09, 9 April 2024
  • * [http://www.youtube.com/user/MIT#g/a Massachusetts Kurskanal der Institute Of Technology (MIT) auf YouTube] .../www.youtube.com/unswelearning?gl=AU&hl=en-GB#g/a Kurskanal der University of New South Wales (UNSW) auf YouTube]
    7 KB (956 words) - 03:17, 22 August 2024
  • ...jeux deviens difficilement joauble, surtout pour des jeux rapide telle un Doom-Like ou un jeux de Course. : A simple output of framerate. 1 is real-time, 2 is averaged over the past second.
    3 KB (416 words) - 07:18, 25 August 2025
  • In the July 2008 SDK release, the number of valid AI activities defined by Valve in '''ai_activity.h''' is exactly [[wi ...code> in the Registry. This Easter Egg doesn't activate on modern versions of Hammer, as a search through the .exe in a hex editor shows that the string
    8 KB (1,312 words) - 12:57, 13 July 2025
  • * "#" represents the "day" of the game, is 1 for the beginning, 2 for the middle, and 3 for the endgame * "##" is some numbered segment of an area "areaname"
    7 KB (1,048 words) - 11:59, 8 July 2025
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