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- ; falloff power ; max force997 bytes (39 words) - 04:19, 22 August 2024
- ...it will not fire when the charger is depleted or when the suit is at full power. {{outadd|the amount of charge remaining in the charger}}}} {{O|OnHalfEmpty|Fires when the "charge left" reaches 50% of its max.}}2 KB (343 words) - 14:38, 16 May 2025
- {{O|OnBlueHitMaxPoints|Sent when Blue hits the max points.}} {{O|OnBlueLeaveMaxPoints|Sent when blue goes from max points to fewer.}}2 KB (326 words) - 16:24, 25 September 2024
- ...radually replenishes suit power on use, until empty or the suit is at full power. ...ny flags checked or cvars changed) will be able to discharge a total of 75 power points (30 in HL2DM).4 KB (668 words) - 04:32, 19 May 2025
- The effect you see in HL2 when Air ships are close to power lines. }} The {{ent|env_wind}} is used to randomly sway the power lines.5 KB (786 words) - 17:43, 18 July 2025
- {{KV|Max ball speed|intn=maxspeed|float|The maximum speed of balls that fly in the s {{fl|8192|Combine power supply}}3 KB (516 words) - 14:05, 25 September 2024
- ...example displacements powers 2 and 3 are going to be used. A displacement power of 4 is really not needed for something like this unless you are trying to ...n the left has a displacement power of 3 while the one in the center has a power of 2.]]6 KB (946 words) - 06:15, 12 July 2024
- {{fl|8192|Combine Power Supply|If set, balls will bounce as if in a power generator, like in {{ent|d3_c17_10b}}{{hl2}} (Overwatch Nexus). If not set, {{KV|Max ball speed|intn=maxspeed|float|The maximum speed of balls.}}3 KB (398 words) - 13:10, 25 September 2024
- ...relevant issue on GitHub]). Power-of-two detail textures work fine on non-power-of-two WAD textures. ...aren't lightmapped). UVs can also be realigned to use more textures, if a max-resolution 512x512 (1024x1024 in {{sven}}) canvas is insufficient.{{tip|Use3 KB (378 words) - 07:20, 20 May 2025
- ; falloff power ; max force1 KB (162 words) - 23:15, 2 September 2024
- ==Power Ups== *'''Health Pack''' :: This nifty little power up restores 50 hit points to the player, preventing them from being knocked5 KB (793 words) - 11:12, 8 January 2024
- {{KV|Max juice|intn=max_juice|integer|nofgd=1|Maximum amount of juice in the health ...Jabroni Brawl)|alt=func_recharge}}, a brush-based recharger meant for suit power.2 KB (261 words) - 08:55, 9 May 2025
- newHull = max(local->GetHealth(), 0); // Purpose: draws the power bar6 KB (573 words) - 17:42, 18 July 2025
- float speedSlow; // this is the max speed of "slow" ...response non-linear. The steering function is linear, then raised to this power6 KB (715 words) - 12:07, 8 February 2024
- newHull = max(local->GetHealth(), 0); // Purpose: draws the power bar6 KB (588 words) - 03:29, 22 August 2024
- newHull = max(local->GetHealth(), 0); // Purpose: draws the power bar6 KB (551 words) - 04:08, 22 August 2024
- ...xample we are going to use displacements powers of 2 and 3. A displacement power of 4 is really not needed for something like this unless you are trying to ...'''Create''' button. This is where you will enter either 2, 3 or 4 as the power of your displacement.4 KB (716 words) - 07:23, 15 April 2024
- ...the top face selected click the '''Create''' button, it will default to a power of 3 which is fine for our project. Click '''OK'''. *The Power of your displacement surfaces can be 2, 3 or 4.7 KB (1,135 words) - 07:22, 15 April 2024
- ...radually replenishes suit power on use, until empty or the suit is at full power (in multiplayer it refills automatically). {{KV|Charge|intn=charge|float|How full the charger should be. Min value is 0, max value is 100.}}4 KB (699 words) - 09:08, 21 July 2025
- ...tes you have Ascended to Level 1. You will gain more Max HP and gain more Max AP. Then you put the [http://aoa.gamemod.net/weapons.html weapon] and [htt ...ity Gun unless they level theirs just for the fun of it, however the extra power can come in handy when packing barricades or taking down enemies when you'r8 KB (1,293 words) - 00:52, 25 June 2024