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  • |title = Left 4 Dead 2 |series = Left 4 Dead series
    3 KB (184 words) - 07:16, 9 October 2025
  • |title = Left 4 Dead 2 |series = Left 4 Dead series
    2 KB (297 words) - 17:28, 12 July 2024
  • ...0px|right|thumb|caption|The Active Area Set from the ''AI System of Left 4 Dead''.]] ...environment. It allows for hundreds of enemies using a small set of reused entities.
    848 bytes (137 words) - 06:13, 13 July 2024
  • ...seems to be a mix of {{ent|func_button_timed}} and {{ent|trigger_finale}} entities's functionality.
    377 bytes (59 words) - 11:08, 23 May 2025
  • |title = Left 4 Dead 2 |series = Left 4 Dead series
    3 KB (394 words) - 17:28, 12 July 2024
  • ''{{Rl|4}}'' (2012) is a co-operative game allowing up to 4 players, or AI-controlled allies, with campaigns very reminiscent of the Ma ...so shares a number of entities already present in the {{Left 4 Dead series|4}}.
    2 KB (266 words) - 05:56, 31 March 2025
  • {{this is a|point entity|name=env_weaponfire|series=Left 4 Dead}}该实体用于模仿求生之路中枪支的武器射击。它会造成� {{ACategory|Left 4 Dead 2 Entities}}
    2 KB (90 words) - 04:15, 22 August 2024
  • |title = Left 4 Dead 2 |series = Left 4 Dead serija
    3 KB (451 words) - 05:00, 5 August 2024
  • ...olstrigger.gif}} It is a [[triggers|trigger]] volume that damages [[entity|entities]] that touch it. It behaves exactly as {{ent|trigger_hurt}} with primary pu
    545 bytes (79 words) - 18:19, 30 April 2025
  • {{this is a|model entity|name=prop_car_glass|series=Left 4 Dead}} This class is the same as [[prop_dynamic]], with a car alarm, to be used [[Category:Prop entities|car glass]]
    469 bytes (77 words) - 04:33, 19 May 2025
  • {{this is a|brush entity|name=trigger_tonemap|since=Left 4 Dead}} {{also|{{gmod}}}} {{note|This entity is only in the [[FGD|FGDs]] of the Left 4 Dead series. However, it still exists in subsequent games.}}
    1 KB (156 words) - 10:55, 13 June 2025
  • {{this is a|point entity|name=info_node_air|except=Left 4 Dead series}} [[Category:Node entities]]
    558 bytes (83 words) - 07:25, 18 September 2024
  • {{this is a|brush entity|name=func_ragdoll_fader|series=Left 4 Dead}} It is a brush entity that will fade out any ragdolls that touch it. In ot [[Category:Optimization Brush Entities]]
    536 bytes (81 words) - 06:47, 12 July 2024
  • ...entity|name=info_player_logo|game=Counter-Strike series|game1=Left 4 Dead series}} [[Category:Player spawn entities]]
    809 bytes (129 words) - 05:59, 26 September 2024
  • {{this is a|brush entity|name=info_changelevel|series=Left 4 Dead|sprite=Toolstrigger.gif}} It safely changes the level in Left 4 Dead series, and defines the end-of-level safe room. Place an {{ent|info_landmark}} wit
    2 KB (325 words) - 02:22, 11 June 2025
  • |title = Left 4 Dead 2 |series = Left 4 Dead series
    7 KB (505 words) - 17:28, 12 July 2024
  • ...e pretty similar between L4D1 and L4D2, and this section focuses on Left 4 Dead 2-specific features. {{note|Once familiar with these articles, you may wish to visit [[Left 4 Dead 2 Level Creation]] for a broad overview of L4D2 level design.}}
    2 KB (354 words) - 07:42, 12 July 2024
  • {{this is a|point entity|except=Left 4 Dead series|name=info_node_hint}} A [[hint node]] that is also a Ground [[navigation no [[Category:Node entities]]
    698 bytes (101 words) - 17:56, 4 May 2025
  • ...=the game|documentation of Left 4 Dead 2 tools|[[Left 4 Dead 2/Docs|Left 4 Dead 2 Documentation]]|}} </span> | title = Left 4 Dead 2
    7 KB (1,003 words) - 03:19, 4 September 2025
  • {{this is a|point entity|name=point_deathfall_camera|series=Left 4 Dead}} It is a camera entity that players falling to their deaths look through.< ...at the bottom of your pit, along with any amount of point_deathfall_camera entities to capture the fall.<br>
    1,010 bytes (171 words) - 07:03, 23 June 2025
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