Search results
Jump to navigation
Jump to search
- '''Pyrovision''' is an effect applied in the game {{tf2|4}}. It allows the player to enter the imaginary world featured in the "Meet the Py It works by using a material replacement list and a custom developed shader.4 KB (560 words) - 16:36, 25 August 2025
- {{this is a|point entity|name=point_script_template|game=Left 4 Dead 2}} It is also available in {{tf2branch|4}}. It is a version of [[point_template]] readjusted to work for spawning-on-runti2 KB (278 words) - 01:06, 24 April 2025
- ...rformance and fine-grained control over memory and system resources making it ideal for game engine development. ...t introduces features such as classes, inheritance, virtual functions, and templates, all of which {{valve|4}} used extensively in {{source|3}} to build complex1 KB (150 words) - 21:15, 27 July 2025
- {{Update|How a page as important as this is as out of date as it is in incomprehensible. Should be update as soon as possible. {{tl|lang}} a ...of an entity page. Find other useful templates at [[Help:Templates#Notice Templates]].5 KB (813 words) - 15:16, 21 April 2025
- ...) is a tool for automating various tasks when making [[Half-Life]] levels. It can be used for things like covering terrain with props, simplifying comple ...and use them to cover terrain, or create instances at specific locations. Templates can contain both brushes and entities.5 KB (697 words) - 13:40, 14 July 2024
- ...e main page, not here. Some template, such as {{This is a}}, and all Table templates should be placed to the main page. --> It removes the need to use the command-line when compiling models but gives yo784 bytes (117 words) - 05:41, 14 July 2024
- First, create your room however you want it, or open up an existing map. == Item templates ==5 KB (884 words) - 16:12, 4 May 2024
- Download it for free at [https://getpaint.net/ getpaint.net] or purchase it from the {{ms store|9NBHCS1LX4R0|Microsoft Store}}. *Templates are provided for [[compression]], [[skybox]]es, and [[Decals|sprays]].2 KB (212 words) - 07:22, 20 May 2025
- * The list ''may'' be useful for classifying [[entity|entities]]. It may well get 'linked up' in due course. * The format is the name of the [[BaseClass]] followed by it includes in brackets, drilled right down to the root classes. The number is4 KB (373 words) - 15:03, 7 January 2024
- ...e main page, not here. Some template, such as {{This is a}}, and all Table templates should be placed to the main page. --> {{this is a|pixel shader|name=Patch}} It is a special shader that allows materials to [[Wikipedia:Inheritance (compu2 KB (250 words) - 10:20, 6 November 2024
- ...e main page, not here. Some template, such as {{This is a}}, and all Table templates should be placed to the main page. --> .../code> entity will restrict an Engineer from building in the specific area it contains.3 KB (435 words) - 10:56, 21 April 2025
- ...gs. Each ''point_template'' can have up to '''64''' other entities tied to it. *It is important to note that each entity tied to the ''point_template'' must b2 KB (298 words) - 10:03, 21 January 2024
- ...utti quelli che lavorano con il {{MLx|it|Source|Source Engine}} e il {{MLx|it|SDK Installation|Source SDK}}. ...ou want to create a Mod for {{MLx|it|Half-Life}} or looking for more {{MLx|it|GoldSrc}} documentation, click above.6 KB (877 words) - 16:28, 24 July 2024
- ...destination. An [[npc_template_maker]] (or another [[npc_maker]] which use templates, such as [[npc_hunter_maker]]) can optionally have these set as the destina1 KB (176 words) - 07:30, 6 May 2025
- * Four [[npc_metropolice]] NPC templates (numbered from 1 to 4), to be used as the assaulting squad. This prefab doesn't work properly as it is, mainly because of misuses of wildcards.1 KB (229 words) - 00:15, 7 January 2024
- ...ure painting of a weapon finish, which can be combined with other paintkit templates that support ''[https://www.counter-strike.net/workshop/workshopfinishes#pa ...cale color, the wearness won't immediately take away all of the paint, but it will scatter across that masked area.7 KB (753 words) - 09:46, 11 July 2024
- ....png|<h3>TEMPLATES</h3><p style="text-align: left;">Save your VMT files as templates that contain multiple commonly used parameters.</p> Download the '''.zip''' file from the GitHub page and extract it anywhere on your computer.6 KB (823 words) - 20:28, 27 June 2025
- ...om''' - This rule will randomly pick a room with the 'Start' tag and place it at the default starting location (the lower middle of the layout grid). ...This rule will keep placing down rooms until the desired size is reached. It is the main way to grow your level.3 KB (618 words) - 10:16, 21 January 2024
- ...urce. The tool includes some example files, and users can create their own templates. ...ly edited the map entities, you can click '''Update Entities''' to compile it faster, keeping the brushes, visibility and lighting data intact.4 KB (593 words) - 12:26, 12 July 2024
- == Basic Templates == ...eamkilll and teamattack on your source server, it supports any Source mod. It will automaticly kick someone with to many offenses <br>8 KB (1,174 words) - 15:01, 7 January 2024