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  • ...sprite=1|name=comp_entity_mover|game=Strata Source|game1=TeamSpen's Hammer Addons}} ...ifts entities by a given amount at compile-time. It can be useful to place entities into the void.
    739 bytes (117 words) - 12:56, 4 September 2024
  • ...=1|name=comp_propcombine_volume|game=Strata Source|game1=TeamSpen's Hammer Addons}} * [[TeamSpen's Hammer Addons]]
    989 bytes (155 words) - 13:00, 4 September 2024
  • ...rnal=1|sprite=1|name=comp_relay|game=Strata Source|game1=TeamSpen's Hammer Addons}} It is an optimized version of [[logic_relay]]. The entities numerous inputs and outputs can be used to bundle inputs/outputs together.
    1 KB (233 words) - 10:06, 21 April 2025
  • ...al=1|sprite=1|name=comp_flicker|game=Strata Source|game1=TeamSpen's Hammer Addons}} {{I|TurnOn|Turn the target entities on.}}
    2 KB (270 words) - 10:05, 21 April 2025
  • ...=1|name=comp_kv_setter|sprite=1|game=Strata Source|game1=TeamSpen's Hammer Addons}} {{KV|intn=target|Target Entity|target_destination|The name of the entity or entities to set values on.}}
    2 KB (276 words) - 11:16, 27 February 2025
  • ...prite=1|name=comp_entity_finder|game=Strata Source|game1=TeamSpen's Hammer Addons}} {{KV|Reference Position|target_destination|If set, look for entities close to this entity instead of the comp_entity_finder.}}
    2 KB (330 words) - 10:05, 21 April 2025
  • [[File:Teamspens hammer addons logo.png|right]] ...postcompiler is also included, adding support for several custom internal entities along with other useful features.
    4 KB (663 words) - 11:26, 14 May 2025
  • ...me Data''') is a plain-text file format used to define all of the [[entity|entities]] of a game for a map editor, allowing mappers can select them from within ...issues, however, the name Forge couldn't be used for the final version of Hammer. Even so, the file extension stayed.
    64 KB (9,366 words) - 10:46, 4 August 2025