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- {{CD|CNullEntity|file1=[https://github.com/mapbase-source/source-sdk-2013/blob/master/sp/src/game/server/subs.cpp subs.cpp]|no {{this is a|brush entity|name=func_null|game=Mapbase}} It is a brush version of of {{ent|info_null}}. This can be used for creat2 KB (383 words) - 06:01, 10 October 2025
- For reasons of memory allocation, there is a limit to the number of [[entity|entities]] {{gldsrc|4}}/{{source|4}}/{{source2|4}} can manage at once. ...s) of a map's entity data should also be considered, even if the number of entities is within safe limits. Large amounts of [[Source BSP File Format#Entity|ent5 KB (841 words) - 02:31, 27 April 2025
- ...ies on the server are [[edict]]s, and are networked to clients. Intangible entities can be made clientside-only using {{cmd|MAKE_STATIC}}, but they will be rem * В {{mapbase|4.1}} доступно до 16'384 объектов "отображаемы8 KB (553 words) - 09:52, 12 June 2025
- ...postcompiler is also included, adding support for several custom internal entities along with other useful features. ...[FGD]]s, with rearranged base classes better matching the engine's layout, entities and keyvalues that are normally missing, additional helpers, and various ot4 KB (663 words) - 11:26, 14 May 2025
- {{This is a|semi-internal=1|point entity|name=sky_camera|sprite=1}} It is used to mark the position o ...rotating) skyboxes. Mapbase's repository can be found [https://github.com/mapbase-source/source-sdk-2013 here].}}6 KB (977 words) - 11:02, 23 September 2025
- ...certain entity. (e.g. "{{code|Enable/DisableDraw}}" is irrelevant on logic entities) ...efault, this changes the common {{code|target}} keyvalue on entities. Some entities override SetTarget for their own keyvalues, e.g. {{ent|scripted_sequence}}'10 KB (1,542 words) - 11:08, 21 April 2025
- * Swallow most [[:Category:Internal entities|internal entities]] into [[Worldspawn|the world]] ...sh faces. This is fixed in the {{slamminsrc|2|nt=1}}, {{gmod|2}}'s VBSP, {{mapbase|2}}' VBSP and [[VBSP++]]. The code for this fix can be found in [https://gi13 KB (1,882 words) - 13:54, 5 September 2025
- ...a much more powerful version of a standard [[decal]]. Unlike regular decal entities, overlays can be resized, rotated, scaled, and distorted. ...[brush entities]] or [[models]].{{workaround|To simulate overlays on brush entities, create a nonsolid [[func_brush]] with the same shape as the entity to be d6 KB (1,017 words) - 18:08, 6 May 2025
- {{this is a|semi-internal=1|brush entity|name=func_occluder|sprite=Toolsoccluder.gif}} It hides [[mod ...This warning is obsolete and will not affect functionality. Removed in {{mapbase}} VBSP and [[VBSP++]].}}4 KB (617 words) - 05:47, 17 September 2025
- {{this is a|point entity|internal=1|name=env_cubemap|sprite=1}} It specifies a location for which a [[cubemap {{internal entity note}}9 KB (1,349 words) - 21:07, 19 June 2025
- Globals and their current state (in integer form) are added to all entities' response data for use in the [[Response System]]. ...und restarts. [https://gamebanana.com/mods/312987 Level System - Permanent Entities]}}10 KB (1,524 words) - 11:32, 16 June 2025
- {{this is a|model entity|internal=1|name=prop_static}} ...The vast majority of models in a typical map are <code>prop_static</code> entities.15 KB (2,325 words) - 08:23, 3 June 2025
- {{This is a|semi-internal=1|entity|name=worldspawn}} It (or just "the world") is the single entity th * [[Brush]]es (except those used by [[Brush entity|entities]])8 KB (1,132 words) - 18:02, 29 July 2025
- * Встраивает большинство {{LCategory|Internal entities|внутренних объектов}} в {{L|Worldspawn|мир}} карт ...нт деталь}}. Это исправлено в {{slamminsrc|2|nt=1}}, {{gmod|2}}'s VBSP и {{mapbase|2}}' VBSP, а код исправления можно найти в [https18 KB (1,290 words) - 13:32, 2 July 2025
- ...ass, tiles, water, etc.) A map without built or existing '''env_cubemap''' entities will instead use other kinds of "reflections" (such as default cubemap text ...}}} and is up to the user to do so; until then, existing '''env_cubemap''' entities will remain unused and the map, depending on the game, will display either:40 KB (6,179 words) - 08:47, 30 August 2025
- ...|metadata]]. They have many uses, but the most important is to define what internal information about a class should be stored when the game is saved. ...iant_t::Convert()</code> that accepts !activator, !caller, and/or !self. {{mapbase|1}} already uses this fix.|code}}}}19 KB (2,873 words) - 10:55, 23 September 2025
- {{this is a|entidad de modelo|internal=1|name=prop_static}} ...} limita el número máximo de entidades en un mapa, incluyendo {{L|internal entities|entidades internas}}, y debido a que los <code>prop_static</code> cuentan p18 KB (3,015 words) - 11:09, 28 May 2025
- {{this is a|point entity|internal=1|name=prop_static}} ...P}} ograničava maksimalan broj entiteta na karti, uključujući {{L|internal entities|interne entitete}}, a budući da se <code>prop_static</code> računa prema16 KB (2,496 words) - 05:33, 29 April 2025
- {{Mapbase topicon}} {{subpage|[[Mapbase/Docs|Docs]]}}65 KB (10,278 words) - 07:20, 4 June 2025
- * [[Func occluder|Occluder entities]] for visibility blocking ...ay|Swaying trees]] {{l4dbranch|since}} {{also|{{tf2branch}}{{xe}}{{gmod}}{{mapbase}}}}29 KB (4,133 words) - 05:49, 15 October 2025