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  • ...he particle in the '''effect_name''' field of the [[info particle system]] and set it's active state. | ice_fire || The ice fire seen on the purple poles in Ice World maps.
    2 KB (340 words) - 07:51, 5 January 2024
  • ...layer uses knowledge of the elements to pass through environmental puzzles and destroy enemies.
    962 bytes (129 words) - 14:27, 18 July 2009
  • ...ique role within their team enabling incredible depth to teamwork, tactics and strategy! ==Spells and Skills==
    4 KB (697 words) - 10:21, 5 January 2024
  • ...ntrol the elements of the world: Lightning, Fire, Water, Earth, Ice, Wind, and Life. ...een the two brothers. In the fight, the stones were knocked out of the sky and fell to the earth. For thousands of years, the stones were believed to be l
    3 KB (544 words) - 10:30, 5 January 2024
  • {{DISPLAYTITLE:WiseTrains4: HL2 Trains and Complex paths}} #Resumes backward, slowly, and then stops once inside the building.
    5 KB (898 words) - 07:30, 15 April 2024
  • ...nges to be applied by a server restart, with no need to shut the game down and recompile its code binaries. This provides a few advantages to the end-user and developer, respectively:
    21 KB (3,167 words) - 11:54, 16 March 2025
  • * It allows the developer to edit the code, and merely reboot the server or game to see the changes; this speeds up iterati === Viewmodel and UI/V模和UI界面 ===
    25 KB (2,631 words) - 12:23, 12 July 2024
  • ...her if within this tolerance. Larger numbers will merge vertices together, and may be useful for optimizing your model." ...ar. This is actually a combination of how far the player is from the model and their screen resolution (100*units/pixel). Bigger numbers are farther away.
    15 KB (2,109 words) - 18:49, 20 March 2025
  • ...quality control on this article. Please ensure the scene is well-produced and enjoyable to watch before submitting it. Lip-synch only is not on!}} ...tive story where Freeman just can't get anything right. Download the level and watch a [http://www.design3.com/source-engine/level-design/source-choreogra
    10 KB (1,577 words) - 14:14, 5 October 2024
  • * Removing players weapons using the kill input and refreshing their loadout using [https://developer.valvesoftware.com/wiki/Fu "fire rate penalty" : "%s1% slower firing speed"
    30 KB (4,117 words) - 19:02, 24 December 2024
  • ...events like onslaughts and gauntlets, and even complex staged panic events and fully [[L4D2_Level_Design/Custom_Finale|custom finales]]. Most of the event ...ing at a time. Executing a new one will terminate any previous running one and remove any values it set in <code>DirectorOptions</code>.
    19 KB (2,772 words) - 11:06, 21 April 2025
  • ...oes not take advantage of features found in newer editors. Both {{Jack|4}} and {{trenchbroom|4}} include updated versions of this FGD which take advantage // Hexen 2 game definition file (.fgd) for WorldCraft 1.6 and above
    41 KB (4,537 words) - 08:03, 8 May 2025
  • {{lang|Latency Compensating Methods in Client/Server In-game Protocol Design and Optimization}} ...meplay in your action title, however, is becoming essential to the success and longevity of the title. In addition, the PC space is well known for requiri
    36 KB (6,033 words) - 18:14, 7 January 2024
  • 5: "Ice" delay(string) : "Delay before fire" : "0"
    70 KB (7,260 words) - 18:54, 20 March 2025
  • ...ller</code> variables will be set to the handles of the input's !activator and !caller respectively, allowing you to access them in code. ...s team, we need to do both change their team based on which team they are, and then also change the their cosmetic items' team to the their's new team.
    59 KB (8,229 words) - 15:57, 26 August 2025
  • // for Jackhammer 1.0 and above ...(choices) : "Level Fade In" : 0 : "If Yes, then the level will start black and fade into normal light." =
    76 KB (8,214 words) - 18:28, 24 August 2023
  • ...D (found [https://valvedev.info/archives/theforge/files/tf-fgd.zip here]), and move this version to a separate page.}} // for Jackhammer 1.0 and above
    43 KB (5,619 words) - 07:52, 8 May 2025
  • ...e engine branch|then latest]] engine branch, which added many new features and graphical improvements.]] ...ion of the Source Engine, featuring DirectX (Direct3D) 11, detailed models and better graphics, plus an increased engine limit. It also uses [[deferred sh
    29 KB (4,129 words) - 10:05, 27 August 2025
  • ...when broken or dragged across another surface, and what that object's mass and buoyancy are. This system is much more flexible than other texture-only sys * Materials can interact with objects or [[NPC]]s, such as mud or ice for vehicles to slide/lose traction on
    22 KB (3,199 words) - 07:22, 20 May 2025
  • ...se any of Half-Life 2's sentences, the contents of the file can be deleted and new entries made for the mod's needs. It is helpful to learn the structure ...ntry in sentences.txt, one to be "spoken" when the NPC is used(follow me), and one for when the NPC is used again(stay here).
    79 KB (11,258 words) - 10:06, 13 March 2022
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