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  • ...t, the hex values will be converted into their integer values. For example hex "ff" will be converted into "255" in a byte array. We don't want that 255 b If newByteStr.Length < 2 Then ' Hex pair must always have two chars
    6 KB (686 words) - 10:13, 21 May 2024
  • ...pan style="background-color:#93E2F0;">147 226 240</span></tt> and the HTML hex code is {{Color|r=147|g=226|b=240|}}.
    312 bytes (47 words) - 15:06, 7 January 2024
  • Using a hex editor, open <code>vphysics.dll</code> and search for the hex sequence <br><code>FE 02 7C EC 33 F6</code>
    3 KB (394 words) - 20:49, 8 August 2025
  • ==Hex hacking== ...possible to load [[L4D1]] Particles into a Source 2009 mod using a simple hex hack.
    7 KB (939 words) - 06:51, 27 January 2025
  • ...correctly-named scenes in your game's "scenes" directory, along with some hex-named scenes that weren't found on any map (if there are any).
    2 KB (323 words) - 09:10, 21 February 2025
  • Now launch [https://www.hex-rays.com/products/ida/ IDA Free/Pro] and find all cross-references to 'Crea ...register used for the if statement from the C++ code, using your favorite Hex editor find and replace the ''BE 10 00 00 00'' (Warning: NOT unique) with '
    7 KB (1,046 words) - 15:50, 6 November 2023
  • | '''Flag''' || '''Hex Value''' || '''Dec Value''' || '''Comment'''
    4 KB (461 words) - 10:39, 25 December 2024
  • === With a hex editor or script === ! Bytes ([[w:Hexadecimal|hex]]) !! as [[w:ASCII#Character set|ASCII]] !! as [[w:Endianness|Little<br>End
    15 KB (2,537 words) - 11:52, 15 June 2025
  • {{Metanotice| text = [[Leak#Finding_leaks|How do I find Leaks?]]| hex = #22eb17}}
    4 KB (629 words) - 12:28, 21 May 2025
  • --><li> Edit the BSP entity lump with a hex editor, although this will need to be reapplied after each compile<!--
    8 KB (1,304 words) - 16:31, 25 August 2025
  • ...a 8-bit paletted [[PCX]] file by deleting all but the last 768 bytes in a hex editor.
    9 KB (1,344 words) - 07:08, 20 May 2025
  • ...t activate on modern versions of Hammer, as a search through the .exe in a hex editor shows that the string "Hammer time" isn't found in the file.
    8 KB (1,312 words) - 12:57, 13 July 2025
  • Note that the lump ID is a four digit hex string with leading zeros. A lump file with the name <code>mp_angel_city.bs
    12 KB (1,746 words) - 03:45, 13 February 2025
  • ...our vous faire gagner du temps, je vous suggère d'utiliser des models déjà hex-édités, par exemples ceux du Garry's mod.
    10 KB (1,498 words) - 17:53, 18 July 2025
  • # The first involves duplicating either the NPC or player models, and using a hex editor to direct the model to use a different animation file (eg create a r
    14 KB (2,200 words) - 17:52, 18 July 2025
  • ...N/A || N/A || 0 || 24 || False || True || Same as BGR888, but blue pixels (hex color #0000ff) are rendered transparent instead. ...N/A || N/A || 0 || 24 || False || True || Same as RGB888, but blue pixels (hex color #0000ff) are rendered transparent instead.
    36 KB (5,176 words) - 22:04, 31 August 2025
  • ...агрузить. Это можно исправить, изменив заголовок на <code>«IDST0»</code> в HEX редакторе или перекомпилировав модель н�
    22 KB (783 words) - 10:57, 3 July 2025
  • Using the hex editor of your choice, studiomdl can be patched into skipping the early exi
    23 KB (3,491 words) - 14:25, 3 August 2025
  • ...0 || 24 || Нет || Да || То же самое, что и BGR888, но синие пиксели (цвет hex #0000ff) отрисовываются прозрачными ...0 || 24 || Нет || Да || То же самое, что и RGB888, но синие пиксели (цвет hex #0000ff) отрисовываются прозрачными.
    47 KB (1,872 words) - 06:53, 25 May 2025
  • ...d to load; this can be fixed by changing the header to {{mono|IDST0}} in a Hex Editor, or by recompiling the prop in a non-L4D branch [[Studiomdl]] applic
    26 KB (3,735 words) - 16:54, 30 August 2025
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