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- #REDIRECT [[:Category:GoldSrc Level Design]]44 bytes (5 words) - 15:49, 21 January 2024
- #REDIRECT [[Category:GoldSrc Level Design]]43 bytes (5 words) - 01:16, 9 June 2025
- * [[info_player_start (GoldSrc)|info_player_start]] * [[info_player_deathmatch (GoldSrc)|info_player_deathmatch]]808 bytes (92 words) - 12:52, 9 February 2024
- [[File:Logo-Source 2.png|200px|link=|Source]] <b>Welcome to Source 2 Level Editing.</b> This page contains articles relating specifically to level design for {{source2|4}}.2 KB (234 words) - 12:46, 17 September 2025
- In order to make source maps work in Goldsrc, you first need to convert the VMF format, for example, into the RMF/Map fo [[Category:Level Design]]770 bytes (91 words) - 08:59, 12 July 2024
- *In [[GoldSrc]] level design: ...LCSG]], [[HLBSP]], [[HLVIS]], [[HLRAD]] - the official tools for compiling GoldSrc levels.1 KB (209 words) - 13:15, 21 July 2024
- ** [[:Category: GoldSrc Level Design|GoldSrc Level Design]] ** [[:Category: GoldSrc Programming|GoldSrc Programming]]2 KB (224 words) - 17:58, 8 June 2025
- {{back|Category:GoldSrc_Level_Design|GoldSrc (Half-Life SDK) Level Design}} ...{cs|1}} Level Design. For general mapping tutorials, see [[:Category:Level Design]].3 KB (327 words) - 05:44, 12 July 2024
- ...erts the [[.bsp]] files into [[.map]] files, which can then be loaded into level editor. * [[Comparison of BSP decompilers (GoldSrc)|Comparison of BSP decompilers]]1 KB (151 words) - 12:49, 4 January 2024
- [[Category:GoldSrc]] [[Category:Level Design]]420 bytes (60 words) - 05:59, 28 July 2025
- * [[Ambient generic (GoldSrc)|ambient_generic]] * [[armoury_entity (GoldSrc)|armoury_entity]]4 KB (476 words) - 14:00, 13 July 2024
- {{back|Category:Vampire Slayer Level Design|Vampire Slayer Level Design}} * {{ent|ambient_generic_(GoldSrc)|alt=ambient_generic}}7 KB (925 words) - 18:24, 7 March 2025
- * [[Skybox (2D)|2D Skybox]], a cubemap that is rendered behind all level geometry when sky brushes are present :* [[Skybox (GoldSrc)]], the same concept in GoldSrc889 bytes (128 words) - 21:58, 27 June 2025
- ...hmatch mode in other games|[[:Category:Level_Design|their applicable level design category page]]}} ...from feeling unfair, and instead feel "fun". Nonetheless, many base level design concepts remain a staple across all the games the mode is found in.2 KB (294 words) - 13:37, 14 July 2023
- {{ACategory|Level Design|关卡设计}} {{ent|func_ladder}}在{{GoldSrc|2}}中是普通笔刷实体,但在{{Source|2}}的{{l4d}}前版本中会�1 KB (81 words) - 22:21, 27 June 2025
- {{Subpage| [[GoldSrc]] }} ...ges, such as entity pages, as that wiki is more up-to-date and verbose for GoldSrc content.}}4 KB (448 words) - 17:24, 12 July 2024
- * For {{gldsrc|4}} games, see [[GoldSrc Dimensions]]. ** For {{cs|4}}, {{czero|4|nt=3}}, and {{czeror|4|nt=3}}, instead see [[GoldSrc Dimensions#Counter-Strike]].2 KB (212 words) - 13:06, 5 April 2025
- * {{LCategory|Level Design|關卡設計文檔}} {{ACategory|Level Design}}3 KB (224 words) - 20:45, 7 September 2024
- * [[Ambient generic (GoldSrc)|ambient_generic]] * [[button_target (GoldSrc)|button_target]]5 KB (650 words) - 11:20, 1 March 2024
- ...CMDline tool to convert [[MAP]], [[RMF]], [[JMF]], and [[OBJ]] files to {{goldsrc|2}} [[SMD]] format, along with generating a [[QC]]. This allows for the co [[Category:Third Party GoldSrc Tools]]1 KB (144 words) - 19:57, 18 September 2024