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- {{code|killtarget}} is a [[KV]] in many {{idtech2|2}} and {{goldsrc|2}} entities. It removes the named entity from play, and deletes its associ [[Category:Glossary]]391 bytes (56 words) - 11:46, 17 March 2025
- ...src}}, {{ent|multisource|engine=goldsrc}} or {{ent|game_team_master|engine=goldsrc}} can be used as a master. [[Category:Glossary]]463 bytes (73 words) - 06:22, 30 May 2025
- {{goldsrc topicon}} Due to running on [[OpenGL]], {{goldsrc|4.1}} mods which ship their own DLLs can disable the vanilla rendering pipe454 bytes (55 words) - 14:30, 10 September 2024
- ...нать, как конвентировать контент GoldSource в Source, смотрите {{L|Porting GoldSrc content to Source|портирование контента Goldsource в S * [[Wikipedia:GoldSrc]]614 bytes (31 words) - 03:48, 22 August 2024
- [[Category:Glossary]] [[Category:GoldSrc Glossary]]341 bytes (45 words) - 01:04, 12 February 2025
- {{tabs|BSP Content Extraction|source=1|goldsrc=1|main = {{PAGENAME}}}}{{stub}} Sometimes textures are embedded directly into a [[BSP (GoldSrc)|BSP]] file, instead of in a separate WAD file.734 bytes (89 words) - 04:57, 12 July 2024
- {{tabs|BSP Content Extraction|source=1|goldsrc=1|main = {{PAGENAME}}}}{{stub}} {{ACategory|GoldSrc Modding}}926 bytes (52 words) - 04:57, 12 July 2024
- The following lightstyles are available in all {{goldsrc|2}}, {{src|2}}, and {{src2|2}} games, with all styles except 12 being inher {{Goldsrc|2}} additionally has a style 63, which is the same as the light being off.395 bytes (52 words) - 05:52, 8 February 2025
- * {{goldsrc}}(most games) {{ent|monster_hevsuit_dead}} * {{cs}}{{cscz}} {{ent|monster_scientist}}, {{ent|hostage_entity|engine=goldsrc}}1 KB (164 words) - 11:13, 7 May 2025
- ** [[:Category: GoldSrc Level Design|GoldSrc Level Design]] ** [[:Category: GoldSrc Programming|GoldSrc Programming]]2 KB (224 words) - 17:58, 8 June 2025
- ...entity (including [[func_detail (GoldSrc)|func_detail]] and [[func_group (GoldSrc)|func_group]]), leaving only hull 0 (the point hull, which also is the rend ...c)|func_detail]] or [[func_group (GoldSrc)|func_group]], but [[worldspawn (GoldSrc)|worldspawn]] probably works). This is a bitflag; setting {{code|_hulls 1}}999 bytes (145 words) - 08:15, 12 March 2025
- ...s Map Compile tools or Vluzacn's ZHLT) is a set of map compile tools for {{goldsrc|2}}. It is a continuation of the final version of [[ZHLT|Zoner's compile to ...v34 is the current {{w|de facto standard|standard}} set of compilers for {{goldsrc|2}} maps, supplanting the formerly standard ZHLT.1 KB (156 words) - 17:42, 18 July 2025
- In order to make source maps work in Goldsrc, you first need to convert the VMF format, for example, into the RMF/Map fo [[Category:Glossary]]770 bytes (91 words) - 08:59, 12 July 2024
- *{{LCategory|GoldSrc mods|GoldSource (Half-Life 1) მოდიფიკაციები}}. {{ACategory|Glossary}}2 KB (30 words) - 03:35, 22 August 2024
- {{ModernImportant|In {{goldsrc|2}}, due to how lightmap smoothing works, dlights will always act flat shad ...is best demonstrated by the glow from active [[item_artifact_super_damage (GoldSrc)|Quad Damage]] in {{dmc|2}}.887 bytes (128 words) - 11:06, 16 April 2025
- NPCs are sometimes referred to as [[monster]]s (especially in {{goldsrc|4.1}}), a terminology inherited from {{quake|4.1}}. * <code>[[CBaseMonster (GoldSrc)|CBaseMonster]]</code>, the C++ BaseClass in GoldSrc from which NPCs traditionally inherit903 bytes (126 words) - 14:35, 8 May 2025
- {{tabs|Glowing textures|goldsrc=1|source=1|source2=1}} {{gldsrc topicon}} [[Category:GoldSrc Glossary]]999 bytes (122 words) - 22:23, 2 September 2024
- {{this is a|[[keyvalue]]|name=classname|engine=GoldSrc|engine1=Source|engine2=Source 2}} It indicates what the type of object it t [[Category:Glossary]]410 bytes (60 words) - 08:00, 1 May 2025
- * {{gldsrc}} [[BSP (GoldSrc)|BSP30, used by GoldSrc.]] ** {{quake}} [[BSP (Quake)|BSP29, used by Quake]], of which GoldSrc's BSP format is based upon1 KB (181 words) - 02:12, 27 June 2025
- {{map compile pipeline|goldsrc}} ...le times. He also found that every [[PVS]] required a [[Light_environment_(GoldSrc)|light_environment]] (can be only seen in decomplied map files from some ga1 KB (174 words) - 06:11, 28 July 2025