Search results

Jump to navigation Jump to search
  • {{TabsBar|main=gs|base=Cycler}} {{CD|CGenericCycler|goldsrc=1}}
    1 KB (193 words) - 12:18, 19 May 2025
  • {{TabsBar|main=gs2|base=Entity}} ...} as having characteristics which differentiate it from "the [[worldspawn (GoldSrc)|world]]" (world brushes).
    4 KB (615 words) - 05:09, 24 April 2025
  • {{tabs|Cycler|goldsrc=1|source=1|main=source}} {{KV|Model|studio|Model file.}}
    1 KB (67 words) - 06:05, 12 July 2024
  • {{tabs|info_teleport_destination|goldsrc=1|source=1|main=source}} {{CD|CPointEntity|base=CBaseEntity|nolink=1|file1=[https://github.com/ValveSoftware/source-sdk-201
    715 bytes (105 words) - 14:57, 14 September 2024
  • {{tabsBar|main=gs|base=$cbox}} ...name=$cbox}} It sets the clipping [[Bounding_box|bounding box]] for the [[model]]. This box is used for the culling of models in the game for optimization.
    754 bytes (126 words) - 21:16, 16 July 2025
  • {{TabsBar|main=gs|base=Effect flags}} {{fl|1|[[EF_BRIGHTFIELD (GoldSrc)|EF_BRIGHTFIELD]]|The [https://valvedev.info/guides/properly-avoiding-the-p
    5 KB (713 words) - 16:01, 4 June 2025
  • {{TabsBar|main=gs|base=ObjectCaps}} ...ied using entity's ObjectCaps method and determine certain capabilities of entities like +USE behaviour, save/restore, level transition.
    6 KB (943 words) - 16:29, 1 June 2025
  • {{TabsBar|main=gs|base=Infodecal}} ...owever, overlays cannot be applied dynamically, nor can they be applied to entities.
    3 KB (517 words) - 20:04, 6 May 2025
  • {{tabsBar|main=gs|base=render modes}} Transparency keyvalues/inputs will have no effect on entities rendered with this mode.
    3 KB (498 words) - 16:18, 13 March 2025
  • @include "base.fgd" // Base Classes
    23 KB (3,106 words) - 09:53, 13 May 2025
  • {{tabs|Glowing textures|goldsrc=1|source=1|source2=1}} {{src topicon}} * Using {{ent|info_lighting}} to "fool" a model into "thinking" it is brightly illuminated.
    17 KB (2,517 words) - 11:18, 5 September 2025
  • {{TabsBar|main=gs|base=RAD_file}} ...l, and only cast light in the 90 degrees in which the face faces. Unlike {{goldsrc}}, '''a texlight will not directly illuminate the face which "casts" the li
    5 KB (760 words) - 14:58, 4 August 2025
  • {{propper|4.1}} is an edited version of [[VBSP]] that outputs a [[model]] instead of a [[BSP (Source)|BSP]] file. ...lows users to easily create models using {{hammer|4}} instead of a typical model-editing software. It keeps texture mapping intact and can auto-generate a [
    22 KB (3,611 words) - 00:14, 30 November 2024
  • ...2006 engine branch|the documentation on Source SDK Base 2006|[[Source SDK Base]]|}} </span> ...as later renamed to '''Source SDK Base 2006'''). Mod that are based on SDK Base instead of directly on Half-Life 2 will prevent incompatible engine updates
    13 KB (1,815 words) - 00:08, 10 July 2025
  • {{this is a|model entity|name=prop_door_rotating}} {{Note|{{l4d|since}}{{gmod|also}} Rotating doors can be destructible if the model used was compiled with {{ent|$collisiontext}}}}
    12 KB (1,971 words) - 10:05, 18 August 2025
  • | Used for [[trigger]] brush entities. {{note|The version of this texture found in {{code|XENO.WAD}} uses a [[:Fi | Treated as the origin point for rotating entities, such as {{Ent|func_door_rotating}}. {{warning|If a brush with this texture
    23 KB (3,422 words) - 07:19, 20 May 2025
  • ...anslucency on brush entities, but exhibit the same alpha sorting issues as GoldSrc. ...game DLL source code] - Includes original and remastered game code for the base game and both expansions, as well as [[FGD]]s for {{trenchbroom|2}}
    11 KB (1,568 words) - 00:14, 13 February 2025
  • // - added "Big" flags for ammunition entities // - added ZHLT_point base to light, light_environment, and light_spot
    44 KB (4,461 words) - 01:51, 11 September 2024
  • // - added ZHLT_point base to light, light_environment, and light_spot // - added ZHLT base to all applicable brush entities
    44 KB (4,450 words) - 01:52, 11 September 2024
  • // - added ZHLT_point base to light, light_environment, and light_spot // - added ZHLT base to all applicable brush entities
    46 KB (4,744 words) - 08:10, 24 March 2025
View (previous 20 | ) (20 | 50 | 100 | 250 | 500)