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- {{Goldsrc games/Licensed}} {{Goldsrc games/Mods}}152 bytes (17 words) - 04:09, 24 April 2025
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- {{Goldsrc games/Licensed}} {{Goldsrc games/Mods}}152 bytes (17 words) - 04:09, 24 April 2025
- {{CD|CCyclerSprite|goldsrc=1}} ...ted to being used to display [[MDL (GoldSrc)|MDLs]] instead in multiplayer games such as {{cs|2}}.918 bytes (139 words) - 17:20, 20 November 2025
- ...ally found and dumped, and their contents were ported to the PC version of GoldSrc as a [https://www.moddb.com/mods/half-life-dreamcast mod]. Several high-profile GoldSrc mods were ported to the Dreamcast by fans, including {{gunman|4}}, {{hunger905 bytes (121 words) - 01:07, 20 June 2024
- ...textures (GoldSrc)]] - Tool textures available in all {{gldsrc|1}} engine games. ...Tool textures (Source)]] - Tool textures available in all {{src|1}} engine games.547 bytes (74 words) - 21:43, 22 April 2025
- Place names are handled differently in different games: :* {{code|dod_location}} ([[dod location (GoldSrc)|GoldSrc]], [[dod location|Source]])693 bytes (98 words) - 12:54, 16 August 2023
- ...for the [[CBaseMonster (GoldSrc)|CBaseMonster]] class in all {{GoldSrc|4}} games. [[Category:GoldSrc Programming]]699 bytes (100 words) - 10:39, 7 May 2025
- * For a list of {{src|4.1}} games' <code>lights.rad</code> file, see the [[:Category:Source RAD files]] page. ...f {{goldsrc|4.1}} games' <code>lights.rad</code> file, see the [[:Category:GoldSrc RAD files]] page.551 bytes (91 words) - 11:57, 6 August 2025
- {{CD|CCorpse|goldsrc=1}} ...ed when a map loads. They are used as a 'queue' for corpses in multiplayer games. This will hold the four most recently killed corpses from players, and whe411 bytes (69 words) - 13:32, 8 September 2024
- == Valve games == ...t of Half-Life 1 music|Half-Life 1]] (music also available in most GoldSrc games)1 KB (194 words) - 06:26, 14 March 2025
- {{for|specifics about deathmatch mode in other games|[[:Category:Level_Design|their applicable level design category page]]}} ...onetheless, many base level design concepts remain a staple across all the games the mode is found in.2 KB (294 words) - 12:37, 14 July 2023
- ...lightstyles are available in all {{goldsrc|2}}, {{src|2}}, and {{src2|2}} games, with all styles except 12 being inherited from {{quake|2}}: {{Goldsrc|2}} additionally has a style 63, which is the same as the light being off.532 bytes (71 words) - 06:14, 27 November 2025
- ...ires more than just creating a [[liblist.gam]]. Mods based on {{gldsrc|4}} games can be created with the {{Xblahmt|4}} using an intuitive interface, that cr ** [[:Category: GoldSrc Level Design|GoldSrc Level Design]]2 KB (224 words) - 16:58, 8 June 2025
- The standard measurement in GoldSrc is a '''[[unit]]''' (normally referred to as a Hammer Unit or Quake Unit) w 8192x8192x8192 (8192<sup>3</sup>) is the max size for a GoldSrc map in most games. This is 4096 units from the map's [[origin]] in each direction.2 KB (289 words) - 09:09, 3 June 2025
- * GoldSrc共享源(<code>hl1</code>) * {{L|GoldSource|GoldSrc}}引擎代碼2 KB (151 words) - 08:22, 9 October 2025
- | type = games <!-- OTHER STORES, for games that did uses Valve engines (or closely related to it), that was sold or av1 KB (147 words) - 05:04, 12 July 2024
- | type = games <!-- OTHER STORES, for games that did uses Valve engines (or closely related to it), that was sold or av2 KB (228 words) - 23:31, 26 May 2025
- {{CD|CTargetFMODAudio|base=CPointEntity|goldsrc=[https://github.com/HLSources/Spirit-of-Half-Life/blob/5ad2e00fe1546cc73e19 ...s [[MP3]], [[w:WMA|WMA]], and [[OGG]]. Unlike {{ent|ambient_generic|engine=goldsrc}}, it is non-spatial.986 bytes (149 words) - 06:12, 2 December 2025
- | type = games <!-- OTHER STORES, for games that did uses Valve engines (or closely related to it), that was sold or av2 KB (126 words) - 05:04, 12 July 2024
- {{map compile pipeline|goldsrc}} ...c)|light_environment]] (can be only seen in decomplied map files from some games) for lighting an outdoor area, which could be tedious for mappers.1 KB (174 words) - 05:11, 28 July 2025
- ...the character's health, and the character will die when HP reaches 0. Most games offer powerups and items to restore health. Some games, such as {{Portal|2}}, use an alternative "regenerating health" scheme, whe5 KB (636 words) - 17:26, 30 November 2025