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  • ...l entity|name=info_view_parameters|game=Counter-Strike series|game1=Left 4 Dead series}} This entity chooses the visual parameters. You can choose between old and new eye levels and [[Field_of_View|Field of View]] settings.
    767 bytes (116 words) - 04:55, 14 May 2025
  • {{Dead end|date=January 2024}} ''Get ''vector'' to eye position - absolute coords''
    335 bytes (41 words) - 08:53, 21 January 2024
  • {{LanguageBar|title = Dimensions in the ''Left 4 Dead'' Series}} Eye Height Standing = 62 units
    2 KB (275 words) - 08:30, 27 July 2024
  • {{This is a|model entity|name=cycler_actor|except=Left 4 Dead series}} It inherits from {{ent|generic_actor}} and is identical to each ot ...de> is a small command switch used by the actor to trigger various talking/eye-look behaviors:
    2 KB (342 words) - 06:49, 20 October 2025
  • {{Dead end|date=January 2024}} ...lative to this entity. For an NPC, the default offset is determined by the eye position defined its model.
    343 bytes (46 words) - 00:31, 20 March 2024
  • {{This is a|model entity|name=info_survivor_rescue|series=Left 4 Dead}} It is the location of a survivor rescue point. [[L4D_Level_Design/Additio {{KV|Eye position of survivors waiting for rescue|intn=rescueEyePos|vecline|{{TODO|W
    2 KB (334 words) - 04:31, 19 May 2025
  • {{this is a|model entity|name=commentary_dummy|series=Left 4 Dead}} It is used in the [[Developer Commentary mode]] of both {{l4d|4}} and {{l {{KV|Eye Height|intn=EyeHeight|integer|Eye height relative to origin. Only necessary when staring at players}}
    2 KB (308 words) - 07:18, 29 August 2025
  • {{Dead end|date=January 2024}} ...()->GetImage("vgui/eye", false) would really point to "materials/vgui/vgui/eye.vmt".
    969 bytes (148 words) - 10:18, 21 January 2024
  • Rescue closets can be placed anywhere in Left 4 Dead levels, not just finales. It's basically a room with a closed door and 3 in ...can even have more than one doorway. Most of the rescue closets in Left 4 Dead are closets or bathrooms.
    3 KB (471 words) - 10:40, 8 January 2024
  • The following example is taken from [[Left 4 Dead]] from the model material located in <code>L4D root/materials/models/surviv $Envmap "Engine/eye-reflection-cubemap-"
    3 KB (419 words) - 01:41, 25 November 2024
  • ...format. Currently, Add-ons are used to deliver custom campaigns for Left 4 Dead. Left 4 Dead add-on campaigns are much more than just simply a map file. They are a cohe
    3 KB (473 words) - 00:07, 8 April 2023
  • {{Dead end|date=January 2024}} * [https://www.moddb.com/mods/eye-of-the-storm Eye of the Storm, Ravenholm's sequel]
    2 KB (225 words) - 07:09, 17 November 2024
  • ...ode>CalcView</code> function. This function checks to see if the player is dead and if so, switches to third person view. In this case we're adding the ext // if we're dead, we want to deal with first or third person ragdolls.
    5 KB (692 words) - 17:52, 18 July 2025
  • {{ModStatus|status=Dead|engine=Source|download=}} ...e players we will implement a 'loose' aim to the guns a little like golden eye on the Nintendo 64. Iron sights for most weapons will also be used.
    3 KB (469 words) - 00:42, 25 June 2024
  • {{Dead end|date=January 2024}} Vector vecEye = pPlayer->EyePosition(); // Get the eye vector of the wielder
    6 KB (639 words) - 10:06, 21 January 2024
  • {{back | Left 4 Dead Level Creation}} == [[Base.fgd/Left 4 Dead | base.fgd]] ==
    8 KB (1,143 words) - 06:41, 6 September 2024
  • ...e the zombie popping into existence. Another good idea is to use something eye-catching to make the player look the wrong way. Think about [[Left 4 Dead]]. The hunter is always pouncing from high rooftops towards his prey.
    2 KB (324 words) - 09:43, 15 August 2023
  • [[File:l4d_hammer_checkpoint_15.jpg|thumb|right|500px|caption|Using the eye dropper to grab an entity name.]] ...t side, next to the '''Mark''' and '''Mark+Add''' buttons. Click on the '''eye dropper''' icon.
    13 KB (2,192 words) - 03:50, 22 August 2024
  • [[File:l4d_hammer_checkpoint_15.jpg|thumb|right|500px|caption|Using the eye dropper to grab an entity name.]] ...t side, next to the '''Mark''' and '''Mark+Add''' buttons. Click on the '''eye dropper''' icon.
    13 KB (2,252 words) - 00:19, 7 January 2024
  • ...'Halloween Horror''''' happens yearly; as fo 2024, there had been two '''''Eye Candy''''' contests, two '''''TUNE'''''(s), three '''''Companion Piece''''' ...ut instead are used to stimulate fun, creative thinking. For example, '''''Eye Candy 2''''' had an extra challenge of using {{cow|icon=hide|Houndeye|Hound
    8 KB (1,138 words) - 03:23, 21 July 2025
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