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  • {{Source topicon}} {{TabsBar|main=gs2|base=Entity}}
    6 KB (952 words) - 11:04, 28 May 2025
  • {{LanguageBar|title = Ajouter de la lumière}} ...e. Mais le rendu de la lumière est le critère de réalisme ou de fanstaisie de votre map. Sans lumière votre map ressemblera à une vieille carte.
    4 KB (691 words) - 03:58, 12 July 2024
  • {{LanguageBar|title = Source SDK Notas de publicación}} * Mejoras en la conducta de los NPCs.
    13 KB (2,106 words) - 11:12, 12 July 2024
  • [[File:hammer_displacements1.jpg|thumb|right|Una superficie de disposición simple.]] ...palmente en {{L|Source}} para crear terrenos, colinas, lomas, etc., además de superficies planas.
    17 KB (2,653 words) - 17:09, 12 July 2024
  • {{lang|title=Lista de proxies de material|List Of Material Proxies}} ...lista, junto a los proxies presentes en juegos específicos (en su mayoría de Valve).
    29 KB (4,239 words) - 03:23, 22 August 2024
  • ...o para definir todas as {{L|entities|entidades}} de um jogo para um editor de mapas, permitindo que os mapeadores possam selecionar a partir do editor e ...ta). Devido a questões de marca registrada, entretanto, o nome Forge não pôde ser usado na versão final do Hammer. Mesmo assim, a extensão do arquivo p
    43 KB (6,392 words) - 07:21, 20 May 2025
  • {{LanguageBar|title = Cubemaps Corrigés en Fonction de la Parallaxe}} ...délimitation pour un cubemap. Ce tutoriel, basé directement sur le travail de [https://www.youtube.com/@BMCha1 Brian Charles {{en}}], vous montrera comme
    29 KB (4,063 words) - 11:21, 14 July 2024
  • {{subpage|[[Source SDK Release Notes]]}} ...steamcommunity.com/games/SourceSDK/announcements/detail/225502475072008335 Source SDK 2013] ==
    33 KB (5,060 words) - 23:43, 22 March 2025
  • ...ll commands that are in [[No More Room in Hell]] but not part of a default Source SDK 2013 Multiplayer mod. For the normal commands that should mostly still | Time in seconds between heartbeats (ending point)
    37 KB (6,119 words) - 03:46, 27 February 2024
  • // Excluded entities. These are entities that are included from lower level fgd files that aren't ...tional or useful in this mod. Excluding them removes them from the list of entities aviable
    131 KB (17,028 words) - 12:07, 26 March 2025
  • This article is an archival copy of [[Talk:Source SDK Known Issues]] and [[Source SDK Bugs/Hammer bugs]]. Check those pages for the latest copies. * Comments appended to entities, where able, don't like ctrl-enter for a carriage return. FIX: I had to man
    80 KB (13,465 words) - 00:16, 7 January 2024
  • {{LanguageBar|title = Lista de funciones de scripts de TF2}} {{sq}} Esta lista contiene clases, funcoines y variables de Squirrel relacionadas con el motor, disponible para {{L|VScript}} en {{Team
    138 KB (18,284 words) - 14:53, 27 August 2024
  • === TF2 Capture point setup === ...of the TF2 specific Hammer content, I have only discovered how to make the point layout linear; similar to the map "well" and "granary", where there is no o
    209 KB (34,960 words) - 03:00, 7 January 2024
  • // define common classes and entities @include "vampire-base.fgd"
    324 KB (37,123 words) - 10:19, 21 January 2024
  • // Based on Valve's base.fgd, halflife2.fgd, and hl2mp.fgd // * Removed the following nonfunctional entities: env_rotorwash; info_teleporter_countdown; prop_vehicle_driveable; script_
    422 KB (57,535 words) - 07:54, 19 August 2023
  • {{LanguageBar|title=Lista de variables y comandos de consola de TF2}} ...arece una lista de {{L|Developer_Console|variables y comandos de consola}} de {{L|Team Fortress 2}} en orden alfabético.
    382 KB (36,597 words) - 03:23, 22 August 2024