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- {{Source topicon}} {{TabsBar|main=gs2|base=Entity}}6 KB (952 words) - 11:04, 28 May 2025
- {{TabsBar|main=s2|base=Prop_static}} {{toc-right}} {{CD|CStaticProp|base=IClientUnknown|file1=staticpropmgr.cpp}}18 KB (3,015 words) - 11:09, 28 May 2025
- [[File:hammer_displacements1.jpg|thumb|right|Una superficie de disposición simple.]] ...palmente en {{L|Source}} para crear terrenos, colinas, lomas, etc., además de superficies planas.17 KB (2,653 words) - 17:09, 12 July 2024
- {{LanguageBar|title = Red multijugador Source}} ...s y posibles problemas relacionados con la comunicación basada en paquetes de datos.22 KB (3,598 words) - 11:10, 12 July 2024
- {{LanguageBar|title = Cubemaps Corrigés en Fonction de la Parallaxe}} ...délimitation pour un cubemap. Ce tutoriel, basé directement sur le travail de [https://www.youtube.com/@BMCha1 Brian Charles {{en}}], vous montrera comme29 KB (4,063 words) - 11:21, 14 July 2024
- {{subpage|[[Source SDK Release Notes]]}} ...steamcommunity.com/games/SourceSDK/announcements/detail/225502475072008335 Source SDK 2013] ==33 KB (5,060 words) - 23:43, 22 March 2025
- ...o para definir todas as {{L|entities|entidades}} de um jogo para um editor de mapas, permitindo que os mapeadores possam selecionar a partir do editor e ...ta). Devido a questões de marca registrada, entretanto, o nome Forge não pôde ser usado na versão final do Hammer. Mesmo assim, a extensão do arquivo p43 KB (6,392 words) - 07:21, 20 May 2025
- <source lang=cpp>bool bTools = CommandLine()->CheckParm( "-tools" ) != NULL; ...bTools ? 4 : 1; // Just one shadow depth texture in games, more in tools</source>20 KB (2,662 words) - 09:03, 19 August 2025
- ...ll commands that are in [[No More Room in Hell]] but not part of a default Source SDK 2013 Multiplayer mod. For the normal commands that should mostly still | Show entities that are removed on round respawn.37 KB (6,119 words) - 03:46, 27 February 2024
- {{LanguageBar|title = Lista de funciones de scripts de TF2}} {{sq}} Esta lista contiene clases, funcoines y variables de Squirrel relacionadas con el motor, disponible para {{L|VScript}} en {{Team138 KB (18,284 words) - 14:53, 27 August 2024
- This article is an archival copy of [[Talk:Source SDK Known Issues]] and [[Source SDK Bugs/Hammer bugs]]. Check those pages for the latest copies. * Comments appended to entities, where able, don't like ctrl-enter for a carriage return. FIX: I had to man80 KB (13,465 words) - 00:16, 7 January 2024
- // Excluded entities. These are entities that are included from lower level fgd files that aren't ...tional or useful in this mod. Excluding them removes them from the list of entities aviable131 KB (17,028 words) - 12:07, 26 March 2025
- ...have to follow? I couldn't find anything in the wiki about what format(s) Source understands. Thanks. ...myrainfallsound_loop.wav). For more information about the Sound System in Source I'll refer you to the [[Sound]] page, especially to the first external link209 KB (34,960 words) - 03:00, 7 January 2024
- // Based on Valve's base.fgd, halflife2.fgd, and hl2mp.fgd // * Removed the following nonfunctional entities: env_rotorwash; info_teleporter_countdown; prop_vehicle_driveable; script_422 KB (57,535 words) - 07:54, 19 August 2023
- {{LanguageBar|title=Lista de variables y comandos de consola de TF2}} ...arece una lista de {{L|Developer_Console|variables y comandos de consola}} de {{L|Team Fortress 2}} en orden alfabético.382 KB (36,597 words) - 03:23, 22 August 2024
- // define common classes and entities @include "vampire-base.fgd"324 KB (37,123 words) - 10:19, 21 January 2024