User contributions for Saul
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8 July 2016
- 07:2407:24, 8 July 2016 diff hist +80 Player info t Fixed `customFiles` definition current
5 August 2013
- 07:3807:38, 5 August 2013 diff hist +14 Source SDK 2013 community repos Added link to my user page
- 07:3607:36, 5 August 2013 diff hist +415 N User:Saul Created page current
- 07:3207:32, 5 August 2013 diff hist +98 Source SDK 2013 community repos Made the github repo links friendly (as opposed to being numeric)
7 July 2013
- 07:0407:04, 7 July 2013 diff hist +53 Server plugins Fixed VDF path
25 June 2012
- 17:0717:07, 25 June 2012 diff hist −84 Chromium Embedded Framework Confirmed no Chromium changes have been made
24 June 2012
- 07:5207:52, 24 June 2012 diff hist +1 m Chromium Embedded Framework Punctuation
- 07:5207:52, 24 June 2012 diff hist +98 Chromium Embedded Framework Added note regarding patch: does not contain Chromium changes (if any)
- 07:4307:43, 24 June 2012 diff hist +139 Chromium Embedded Framework Added patch. Fixed codebase revision branch (is based off r465, not r102)
23 November 2011
- 11:5011:50, 23 November 2011 diff hist −352 Dynamic RTT shadow angles in Source 2007 Partial rewording of introductory paragraphs
22 November 2011
- 04:3304:33, 22 November 2011 diff hist +584 Dynamic RTT shadow angles in Source 2007 Added missing steps for clientshadowmgr.cpp
21 November 2011
- 14:1814:18, 21 November 2011 diff hist −87 Dynamic RTT shadow angles in Source 2007 Fixed syntax highlighting
- 12:0412:04, 21 November 2011 diff hist +10,591 Dynamic RTT shadow angles in Source 2007 Added conclusion, added worldlight files, added categories
- 11:5511:55, 21 November 2011 diff hist +12,693 N Dynamic RTT shadow angles in Source 2007 Initial tutorial
10 August 2011
- 09:1909:19, 10 August 2011 diff hist −304 Env projectedtexture/fixes Added frustum culling to flashlights
- 09:1009:10, 10 August 2011 diff hist +24 PVS Really fixed this time
- 09:0909:09, 10 August 2011 diff hist +76 PVS Fixed memory leak
- 08:4408:44, 10 August 2011 diff hist −1 m Env projectedtexture/fixes Fixed grammar error
- 08:3708:37, 10 August 2011 diff hist +3 Env projectedtexture Colourful projected texture is from Gmod, not EP2
21 April 2011
- 08:5208:52, 21 April 2011 diff hist +132 Env projectedtexture Slight grammatical changes
2 November 2010
- 12:2612:26, 2 November 2010 diff hist +248 Env projectedtexture/fixes TOC now floats on the right, added notice about all files
28 October 2010
- 09:0809:08, 28 October 2010 diff hist −1 Env projectedtexture Fixed parenting fix link
- 09:0709:07, 28 October 2010 diff hist +334 Env projectedtexture Added "texturename" to KeyValues
- 09:0309:03, 28 October 2010 diff hist +117 Env projectedtexture Added fix for configurable texture values
- 09:0109:01, 28 October 2010 diff hist +1,676 Env projectedtexture/fixes Added section "Fix configurable texture value in Hammer"
- 07:4507:45, 28 October 2010 diff hist +394 Env projectedtexture/fixes Added recommended filter sizes depending on depth texture resolution
- 07:3807:38, 28 October 2010 diff hist +212 Env projectedtexture/fixes No edit summary
- 07:3107:31, 28 October 2010 diff hist +27 Env projectedtexture/fixes Fixed grain images overlapping the section below
- 07:2907:29, 28 October 2010 diff hist +692 Env projectedtexture/fixes Added reasoning behind the the shadow map depth texture resolution changes
- 05:1405:14, 28 October 2010 diff hist +4,003 Env projectedtexture/fixes Added section "Create a shadow map depth texture greater than the framebuffer size"
27 October 2010
- 16:3316:33, 27 October 2010 diff hist +139 Env projectedtexture/fixes Changed parent fixing logic slightly and elaborated on shadow bleed fix
28 October 2009
- 14:5414:54, 28 October 2009 diff hist −220 Valve Time L4D2 demo is already at the bottom
- 13:0313:03, 28 October 2009 diff hist −11 Valve Time No edit summary
- 10:4110:41, 28 October 2009 diff hist +95 Talk:Constant-Linear-Quadratic Falloff No edit summary current
- 04:3404:34, 28 October 2009 diff hist +55 Valve Time No edit summary
- 03:4503:45, 28 October 2009 diff hist −192 Valve Time Moved to accurate valve time
27 October 2009
- 14:2714:27, 27 October 2009 diff hist +191 Accurate Valve Time No edit summary
- 14:2714:27, 27 October 2009 diff hist −192 Valve Time No edit summary
- 14:2514:25, 27 October 2009 diff hist +106 Valve Time No edit summary
7 October 2009
- 11:4811:48, 7 October 2009 diff hist +53 SMD Comments are supported!
6 August 2009
- 09:0509:05, 6 August 2009 diff hist +2 m SDK workaround No edit summary
26 July 2009
- 08:3708:37, 26 July 2009 diff hist +24 VIS optimization No edit summary
6 June 2009
- 05:4905:49, 6 June 2009 diff hist +1,373 N User:Saul/L4D Project New page: == Introduction == Disused will be a co-op campaign for Left 4 Dead. There is currently no set plan, but I have a general idea in my head-- the map is "organically" growing. Once I begin ... current
- 05:3905:39, 6 June 2009 diff hist +109 N User:Saul/ New page: '''Saul Rennison''' Level Designer, Game Developer, Programmer of C/C++ and Python, Scripter of HTML and CSS. current
15 April 2009
- 07:0307:03, 15 April 2009 diff hist +84 Ingame menu for server plugins (CS:S only) Fixed CreateMenu prototype. Fixed ShowMenu usermessage index. Added MessageEnd(). Fixed string comparison typo-- should have been "menuselect" not "testmenu". Now confirmed to be fully functional. current
12 April 2009
- 16:3816:38, 12 April 2009 diff hist +771 Ingame menu for server plugins (CS:S only) Cleaned up the entire article, used a simpler example and used gpGlobals for maxClients retrieval. Explained the whole process a lot more clearly and simply to make it easier for beginners to understa