EF_BONEMERGE is defined as 0x001, or 1.
This effect merges this entity's bones of names shared with its parent to the position and direction of its parents.
Inside of the codebase, effects are defined as a bit-based enum and are stored in
m_fEffects. This effect can be manipulated with
AddEffects( EF BONEMERGE ),
RemoveEffects( EF BONEMERGE ), and
SetEffects( EF BONEMERGE ). This effect can be obtained with
GetEffects() & EF BONEMERGE or
IsEffectActive( EF BONEMERGE ).
In a map
To use this effect in a map, turn off SmartEdit mode and add the following keyvalue pair to the entity:
You can set the
effects keyvalue during runtime using
AddOutput with the input value
effects x (x being any summation of effects flags to enable).
AddOutput to change an entity's effects may interfere with an entity's simulation functionality.