File:Static prop bumpmaps.png

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Original file(1,920 × 1,080 pixels, file size: 2.23 MB, MIME type: image/png)

Summary

Comparison of real normal maps (left) vs "baked" normal maps (right) on static props in Source 2013 Source 2013 (some vanilla jeeps from Day of Defeat: Source Day of Defeat: Source) (with -StaticPropLighting and -StaticPropPolys, enabled in VRAD of course). Note the difference in lighting on the jeep which is partially underneath the bridge.

This lighting restriction was removed in Counter-Strike: Global Offensive Counter-Strike: Global Offensive, and as such does not apply to games using the CS:GO engine branch CS:GO engine branch or Strata Source Strata Source.

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current13:41, 6 January 2024Thumbnail for version as of 13:41, 6 January 20241,920 × 1,080 (2.23 MB)SirYodaJedi (talk | contribs)Comparison of real normal maps (left) vs "baked" normal maps (right) on static props in Source 2013 (with {{code|-StaticPropLighting}} and {{code|-StaticPropPolys}}, of course). Note the lighting on the jeep which is partially underneath the bridge.
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