ai_network
(Redirected from Bignet)
![Info.png](/w/images/thumb/b/b3/Info.png/44px-Info.png)
ai_network
is a point entity available in all Source games except
Left 4 Dead series.
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CAI_NetworkManager defined in ![]() ai_networkmanager.cpp
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It is a vital entity to all NPC and AI functions that is created every map load. If you were to Kill
it in the game, NPCs would freeze up entirely - no speech, no animations, no movement. Kill
ing would also render all ai_
console commands unusable.
It is referred to as BigNet
by the engine. Valve at one point intended to expand on this entity by making multiple of these work together in maps.
![Note.png](/w/images/thumb/c/cc/Note.png/10px-Note.png)
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- On a new round entities with this classname will intentionally not reset. You can use
logic_auto
to emulate resetting it. - Killing it removes it forever, as it is not respawned on a new round.
- It cannot be spawned with a
point_template
. - Parenting this with non preserved entities may have undesirable effects.
ai_network
has no way of resetting itself outside of the standard CBaseEntity
/CPointEntity
capabilities.