ai_network

 










If the game has round restart mechanics this entity may not behave as expected.
ai_network  is a   logical entity  available in all  Source games except
 Source games except 
 Left 4 Dead series.
 Left 4 Dead series.
|  Class hierarchy | 
|---|
| CAI_NetworkManager | 
|  ai_networkmanager.cpp | 
It is a vital entity to all NPC and AI functions that is created every map load. If you were to Kill it in the game, NPCs would freeze up entirely - no speech other than what is handled by choreographed scenes, no animations except for facial animations, no movement. Killing would also render all ai_ console commands unusable. A functional ai_network can be created after removal by creating a save then loading such save.
It is referred to as BigNet by the engine. Valve at one point intended to expand on this entity by making multiple of these work together in maps.
ai_network has no way of resetting itself outside of the standard CBaseEntity/CPointEntity capabilities.
























