BSP Decompiler 005/en
BSP formats. Support may vary between engines. Also supports outputing to many different map editor file formats.is a decompiler for most
- Applies "Null" textures.
- Decompiles Half-Life maps poorly.
- C# library for parsing and reading BSP structures in Quake-based game engines
- The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks, including Source and Quake 3.
- The BSP Importer for Unity3D and the BSP Decompiler projects both use this library.