BSP Decompiler 005/en
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005 is a decompiler for most BSP formats. Support may vary between engines. Also supports outputing to many different map editor file formats.
Warning:New versions of this decompiler create sources for GoldSrc without geometry!
Features
- Applies "Null" textures.
- Runs natively in Windows
Drawbacks
- Decompiles Half-Life maps poorly.
Support
- GoldSrc
- Half-Life (Bad)
- Half-Life: Blue Shift (Bad)
- James Bond 007: Nightfire (Well)
Screenshots
LibBSP
- C# library for parsing and reading BSP structures in Quake-based game engines
- The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks, including Source and Quake 3.
- The BSP Importer for Unity3D and the BSP Decompiler projects both use this library.