Template:This is a/doc

Don't forget to purge the contents of the base page upon creating or editing this subpage.
This template is the master format page for all Entity, Console command/variable, and Shader pages. Each page should have this at the beginning to describe the basic info about each one, such as what they are and their availability.
Usage
This template is usually written in a single line. To use it, insert {{This is a}}
into the desired page and specify the parameters to the right of the template name in the following format: {{This is a|parameter 1 = value|parameter 2 = value}}
.
Parameters and Examples
*: Necessary parameters.
Parameter | Description | Example | Preview |
---|---|---|---|
*
|
The type of the object need to describe. The following types are available:
Console Variables, Commands, QC Commands:
Miscellaneous:
![]() console variable ). |
{{this is a|''incredible entity''}} {{this is a|brush entity|engine=GoldSrc|nocat=1}} {{this is a|console variable|name=sv_cheats|notitlechange=1|nocat=1}} {{this is a|pixel shader|name=LightmappedGeneric|notitlechange=1|nocat=1}} |
Toto je incredible entity dostupná v každej hre, používajúcej |
|
The shader that a parameter is in (only works if {{{1}}} is equal to shader parameter ). Extra parameters allow you to specify multiple shaders. |
{{this is a|shader parameter|name=$lightmap|shader=VertexLitGeneric|game=Source 2013 Multiplayer|game1=Garry's Mod}} |
$lightmap je parameter materiálového shaderu pre VertexLitGeneric shader dostupná v ![]() ![]() |
|
Add DirectX levels inline text. Available versions:
|
{{this is a|shader parameter|dx=dx8|name=$lightwarptexture|shader=VertexLitGeneric|since=Source 2006}} {{this is a|shader parameter|dx=dx9|name=$lightwarptexture|shader=VertexLitGeneric|since=Source 2006}} {{this is a|shader parameter|dx=dx95|name=$lightwarptexture|shader=VertexLitGeneric|since=Source 2006}} |
|
|
Which engine the subject belongs to. ![]() {{{engine1}}} (secondary engine) and {{{engine2}}} (tertiary engine) with {{{engine}}} (primary engine) at the same time. |
{{this is a|point entity|engine=GoldSrc|engine1=Source}} {{this is a|point entity|engine=GoldSrc|engine1=Source|engine2=Source 2}} |
Toto je point entita dostupná v každej hre, používajúcej |
{{{except}}} |
This is available in all other games except this one. ![]() {{{game}}} . |
{{this is a|brush entity|name=func_monitor|except=Left 4 Dead series}} |
func_monitor je brush entita dostupná v každej hre, používajúcej ![]() ![]() ![]() |
{{{since}}} |
This is available since this game. ![]() {{{game}}} . |
{{this is a|point entity|name=info_player_start|engine=GoldSrc|since=Half-Life}} |
info_player_start je point entita dostupná v každej hre, používajúcej ![]() ![]() |
{{{name}}} |
The name of the subject. It will change the title of a page. If unspecified, the sentence will just refer to the subject as "this." | {{this is a|point entity|name=info_player_start}} |
info_player_start je point entita dostupná v každej hre, používajúcej ![]() |
{{{this}}} |
If set to 0, false, etc. then the sentence will not start with the word "this." Has no effect if {{{name}}} has been specified. | {{this is a|point entity|this=false}} |
je point entita dostupná v každej hre, používajúcej ![]() |
{{{series}}} |
The series that the subject is available in. | {{this is a|brush entity|series=Counter-Strike}} |
Toto je brush entita dostupná v ![]() ![]() |
{{{game}}} |
The game that the subject is available in. ![]() {{{series}}} .![]() hl2 instead of Half-Life 2 ), otherwise the page will be added to Category:Hl2 point entities instead of Category:Half-Life 2 point entities. |
{{this is a|path entity|game=Team Fortress 2}} |
Toto je path entita dostupná v ![]() |
{{{notitlechange}}} |
You can prevent title-changing from the template by using this parameter. Used in the /doc page. |
{{this is a|point entity|notitlechange=1|name=info_player_start|engine=GoldSrc|since=Half-Life}} |
info_player_start je point entita dostupná v každej hre, používajúcej ![]() ![]() |
{{{internal}}} |
If enabled, "cut" will be displayed before "entity" and a category will be added to the page. | {{this is a|entity|internal=1}} |
Toto je interná entita dostupná v každej hre, používajúcej ![]() |
{{{semi-internal}}} |
If enabled, "cut" will be displayed before "entity" and a category will be added to the page. | {{this is a|entity|semi-internal=1}} |
Toto je entita dostupná v každej hre, používajúcej ![]() |
{{{cut}}} |
If enabled, "cut" will be displayed before "(internal) ... entity" and a category will be added to the page. | {{this is a|cut=1|internal=1|entity}} |
Toto je odstránená interná entita dostupná v každej hre, používajúcej ![]() |
{{{sprite}}} |
The icon of the entity:
|
{{this is a|point entity|name=logic_script|sprite=1}} |
![]() logic_script je point entita dostupná v každej hre, používajúcej ![]() |
{{{icon}}} |
Make the game icon appear left-aligned.
|
{{this is a|point entity|name=info_survivor_position|icon=Left 4 Dead series|type=point entity|series=Left 4 Dead}} |
![]() ![]() info_survivor_position je point entita dostupná v ![]() ![]() |
{{{name1}}} ~ {{{name5}}} |
If the entity name is similar to another entity and functions the same, like ![]() {{{name1}}} , the style of the template will be changed. The {{{name}}} is necessary for displaying the first name. |
{{this is a|point entity|name=terrorist_team_intro|name1=counterterrorist_team_intro|game=Counter-Strike 2}} |
terrorist_team_intro a counterterrorist_team_intro je point entita dostupná v ![]() |
{{{game1}}} ~ {{{game5}}} |
If this is available in multiple games, use these parameters to describe. ![]() {{{game1}}} , the style of the template will be changed. The {{{game}}} is necessary for displaying the first game.![]() {{{series}}} .![]() hl2 instead of Half-Life 2 ), otherwise the page will be added to Category:Hl2 point entities instead of Category:Half-Life 2 point entities. |
{{this is a|point entity|game=Left 4 Dead|game1=Left 4 Dead 2|game2=Portal 2|game3=Team Fortress 2|game4=Portal 2|game5=Counter-Strike: Global Offensive}} |
Toto je point entita dostupná v ![]() ![]() ![]() ![]() ![]() ![]() |
{{{nocat}}} |
Don't place any categories. | {{this is a|point entity|name=info_player_start|nocat=1}} |
N/A |
{{{no-non-int}}} |
Don't place it in Category:Non-internal {{{in|}}} entities. | {{this is a|point entity|name=info_player_start|no-non-int=1}} |
N/A |
{{{except-multi}}} |
Similar to ![]() |
{{this is a|point entity|name=1|except-multi={{l4d}}{{hl2}}{{csgo}}}} |
1 je point entita dostupná v každej hre, používajúcej ![]() ![]() ![]() ![]() |
Components
This template uses components to simplify working with repetitive code. Below is a list of all components included in the template.