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point_message

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point_message
Point message.png
TypePoint entity
EngineSource Source
 
class hierarchy
CMessageEntity defined in message_entity.cpp
CPointEntity
CBaseEntity

point_message is a point entity available in all Source Source games. It displays a text message in the world, at its origin.

Icon-Bug.pngBug:Does not function in multiplayer. In Team Fortress 2 and Counter-Strike: Global Offensive, point_worldtext can be used as an alternative.


Keyvalues


Targetname:
Name (targetname) <string>
The targetname that other entities refer to this entity by.
Entity Message (message) <string>
Message to show at this point.
Warning.pngWarning:Never use quotation marks in the message. It will corrupt the VMF structure because of the nested quotation marks, which then must be removed manually with a text editor.
Show message radius (radius) <integer>
Distance the player must be within to see this message.
Developer Only? (developeronly) <boolean>
If set, this message will only be visible when developer mode is on.

Flags

  •  [1] : Start Disabled

Inputs

Enable
Start displaying the message text, if the player is within the message radius.
Disable
Stop displaying the message text.

See also

  • game_text - Displays a custom message directly on the player screen.
  • game_text_tf - Team Fortress 2 Displays a custom HUD message with icons on a specified team's screen.
  • point_worldtext - Team Fortress 2Counter-Strike: Global Offensive A similar entity that displays a custom message in the world with far more flexibility.
  • training_annotation - Team Fortress 2 A similar entity that points to a specified location in the world.
  • env_hudhint - Displays a custom HUD message. Commonly used to show key-binds.
  • env_message - Displays a pre-defined message on the players screen.