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CItem_LargeBoxSRounds defined in item_ammo.cpp
Item ammo pistol.png

item_ammo_pistol_large is a point entity available in Half-Life 2 Half-Life 2, Half-Life 2: Episode One Half-Life 2: Episode One, Half-Life 2: Episode Two Half-Life 2: Episode Two, and Half-Life 2: Deathmatch Half-Life 2: Deathmatch. It's a large box of 9mm ammunition for the semi-automatic pistol, containing five times as much ammo as an item_ammo_pistol would.

The amount of ammo the box will contain depends on the current difficulty setting:

  • Easy: 120
  • Normal: 100
  • Hard: 60
Icon-Bug.pngBug:When placing the entity, the Hammer model preview cannot find a model due to the model used not having been updated, instead displaying the large red "ERROR" model. This issue is in Hammer-only and the entity works fine in the game. You can fix this by editing the studiomodel for the entity in the FGD.
Note.pngNote: The item_ammo_pistol_large looks exactly identical in-game to the item_ammo_pistol entity


Name (targetname) <string>
The targetname that other entities refer to this entity by.


  •  [1] : Start Constrained
       Spawns with motion disabled.



Fires when the player touches this item. !activator is the player.
This output fires when the player proves they have "found" this item.
Fires on:
  • Player Touch (whether or not player actually acquires the item).
  • Picked up by +use.
  • Picked up by gravity gun.
  • Punted by gravity gun.

See Also