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- ...ntity using <code>COLLISION_GROUP_DEBRIS</code> will only collide with the world and not any dynamic entities. ! width="75px" | Solid to world12 KB (1,597 words) - 22:36, 24 August 2025
- * '''models/props/portal_cleanser_1.mdl''' {{entity-flag|Everything (not including physics debris)|on|}}4 KB (688 words) - 17:58, 8 August 2025
- ...hysics}} It is used to add rigid, [[VPhysics]]-simulated [[model]]s to the world. Consistency becomes a large problem when dealing with the many prop models that the Source engine provides. From a player's perspective, object intera9 KB (1,394 words) - 00:08, 28 June 2025
- ...ysics like gravity, trajectory, friction, collisions, springs and damping. Models have to support this simulation by providing information about their collis ...der <code>$keyvalues</code>. Here the object properties like health, break models and physics mode are defined ([[Prop Data|full description of prop_data]]).9 KB (1,407 words) - 08:49, 12 July 2024
- ...e Motion|intn=DisableMotion|boolean|Set for turrets that can't move in the world.|since=P2}} ...tn=LoadAlternativeModels|boolean|Should this turret precache the defective models? Needed for late switching.|since=P2}}3 KB (552 words) - 15:39, 1 September 2025
- {{KV|World Model|intn=model|string|The [[model]] this entity should appear as. 128-cha {{KV|[[Skin]]|intn=skin or ModelSkin {{as}}|int|Some models have multiple skins. This value selects from the index, starting with 0.}}6 KB (963 words) - 18:33, 30 April 2025
- * Original models use blood overlay for hands, because of this, when player’s hands get blo ..., ragdolls does not create hole decals and blood from bullets if <code>[4] Debris</code> spawnflag is enabled. If this flag is disabled - ragdolls still will3 KB (409 words) - 12:57, 5 July 2025
- ...odel entities. There are various prop entity categories, each representing models with specific functions. Each one is chosen for a specific reason and has i | valign="top" | <code>[[prop_detail]]</code> || Detail geometry - static models that do not move. Do not contain any physics properties or collision data.11 KB (1,746 words) - 22:18, 21 March 2025
- | World Model || models/props_bts/ladder_01.mdl Go to Flags and check <code>Convert As Debris</code>3 KB (487 words) - 17:52, 19 April 2025
- ...] shooter. You could also use this same method to shoot body gibs, or more debris. The one I’ve used here will shoot a large concrete section across the ro *'''Model''': models\props_debris\concrete_chunk06d.mdl6 KB (942 words) - 07:21, 15 April 2024
- ;World rendering ...t brush]]es, [[func_areaportal]]s, [[func_areaportalwindow]]s to make less world geometry visible. You can also use an [[env_fog_controller]] to set the max22 KB (3,357 words) - 22:36, 27 June 2025
- : ''When we hit the [[world]] after being thrown by the gravity gun.'' ...e gravity gun to pick up a sticking prop automatically turns the prop into debris.}}14 KB (2,042 words) - 12:07, 4 August 2025
- input Kill(void) : "Removes this entity from the world." ...t KillHierarchy(void) : "Removes this entity and all its children from the world."18 KB (2,436 words) - 18:24, 20 March 2025
- ...e frequently barricaded with wooden boards and sheet metal or cut off with debris and collapsed buildings. Some of the 'citizen tech' remains, such as mechan The hospital was based on referencing older European hospitals, World War II photos, avoiding contemporary examples. [https://combineoverwiki.net11 KB (1,705 words) - 13:48, 24 June 2024
- | World Model || Self-explanatory || <code>models/props_trainyard/bomb_cart.mdl</code> ...e flags: Uncheck '''Clients''', Check '''Everything (not including physics debris)'''30 KB (4,231 words) - 09:44, 22 February 2025
- ...unc_physbox_multiplayer}}. {{ent|func_detail}} and {{ent|func_ladder}} are world brushes, so they are unaffected by this bug. Barnacles will sometimes try to eat their own gib models, and often try to eat the same few gibs nonstop. This has been fixed in {{P7 KB (1,127 words) - 17:32, 1 June 2025
- Some of the contents flags are also used for MDL models, and are set using the {{cmd|$contents}} [[QC]] command. ...pileSlime}}. Required for [[Water (shader)|planar reflections]] to work on world brushes.14 KB (2,053 words) - 16:28, 1 August 2025
- ...ass base(PlayerClass, Angles, Targetname, GameModeTypeDeclaration) studio("models/editor/playerstart.mdl") = info_player_axis : ...ass base(PlayerClass, Angles, Targetname, GameModeTypeDeclaration) studio("models/editor/playerstart.mdl") = info_player_allies :37 KB (4,880 words) - 15:45, 23 May 2025
- ...eights. Sirens from multiple sources are wailing in the distance as if the world hasn't yet ended. The military has come and gone leaving survivors trapped ...f Chinatown give off an enchanting glow that is almost beautiful among the debris and gore. A small group of survivors in the deepest part of Chinatown took15 KB (2,319 words) - 21:08, 14 March 2025
- @SolidClass = worldspawn : "World entity" mass(integer) : "Mass (Debris)" : 7534 KB (3,719 words) - 01:43, 11 September 2024