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- {{LanguageBar|VPhysics}}{{Source topicon}} '''VPhysics''' is {{src|4}}'s built-in 3D physics simulation engine. VPhysics objects move and collide believably thanks to the system's simulation of [[7 KB (981 words) - 22:36, 28 August 2025
- 946 bytes (149 words) - 14:27, 19 August 2025
- # VPhysics-simulated objects are either Rigid or Deformable : ...ect has infinite ''inertial mass''. This makes them very cheap in terms of VPhysics calculations.18 KB (2,595 words) - 02:14, 9 January 2024
- {{LanguageBar|VPhysics|title=VPhysics(物理引擎系统)}} '''VPhysics'''是{{L|Source}}引擎内置的3D物理模拟系统,通过模拟{{wiki|M5 KB (280 words) - 09:22, 27 June 2025
- {{note|This is a [[VPhysics]] constant and cannot be changed.}}189 bytes (23 words) - 22:57, 21 January 2024
- {{note|This is a [[VPhysics]] constant and cannot be changed.}}183 bytes (23 words) - 22:57, 21 January 2024
- ...is is a|brush entity|name=func_clip_vphysics}} It is considered solid to [[VPhysics]] objects (such as a {{ent|prop_physics}}). [[QPhysics]] objects (such as { ...with {{cmd|%CompileNoDraw}} and/or {{cmd|%CompileTrigger}} is recommended. Vphysics clip brushes are not drawn with {{cmd|r_drawclipbrushes}} or {{cmd|showtrig1 KB (218 words) - 13:28, 17 September 2024
- It is a [[brush entity]] [[trigger]] that affects the motion of [[VPhysics]] objects that touch its volume. Optionally, it can also create a particle4 KB (621 words) - 11:25, 21 April 2025
- ...recompiling the map. Like func_clip_vphysics, it is considered solid to [[VPhysics]] objects (such as a {{ent|prop_physics}}). [[QPhysics]] objects (such as {767 bytes (112 words) - 16:51, 19 August 2024
Page text matches
- #REDIRECT [[VPhysics#QPhysics ]]32 bytes (3 words) - 15:49, 15 January 2010
- #REDIRECT [[Zh/VPhysics#QPhysics ]]35 bytes (4 words) - 04:13, 29 June 2025
- 对于近似方形的物体影响不大,但长条形物体需改用{{L|VPhysics}}系统。例如《{{L|Day of Defeat: Source}}》中匍匐玩家的长条� 此类边界框会随实体旋转,与{{L|VPhysics}}系统存在关联。3 KB (142 words) - 04:12, 29 June 2025
- {{note|This is a [[VPhysics]] constant and cannot be changed.}}183 bytes (23 words) - 22:57, 21 January 2024
- {{note|This is a [[VPhysics]] constant and cannot be changed.}}189 bytes (23 words) - 22:57, 21 January 2024
- === [[VPhysics]] === : Sets the direction and strength of gravity for the VPhysics environment, which can be changed at any time independently of sv_gravity.2 KB (258 words) - 03:16, 28 August 2024
- ...torque (angular rotation force). It is most often seen in the context of [[VPhysics]].270 bytes (37 words) - 04:33, 12 July 2024
- *[[VPhysics]]227 bytes (36 words) - 11:50, 8 January 2024
- * NPCs disabling collision with [[VPhysics|vphysics]] simulated entities.1 KB (168 words) - 12:02, 30 June 2024
- ...same collision shape as [[VPhysics]] would have, without actually enabling VPhysics collisions or simulation. * [[VPhysics]]2 KB (272 words) - 07:14, 20 May 2025
- {{LanguageBar|VPhysics|title=VPhysics(物理引擎系统)}} '''VPhysics'''是{{L|Source}}引擎内置的3D物理模拟系统,通过模拟{{wiki|M5 KB (280 words) - 09:22, 27 June 2025
- ...in places that the camera should not pass through. Can also be used as a [[VPhysics]] brush. See [[Dreamball:Creating Camera Collision|Creating Camera Collisio :It is also possible for this entity to also be a [[VPhysics]] collision brush. Un-check this flag to enable it's collision. This does n1 KB (161 words) - 17:48, 17 May 2024
- ...ude [[Special:PrefixIndex/logic_|logic entities]], [[:Category:Constraints|VPhysics constraints]] and [[filter]]s.594 bytes (77 words) - 09:17, 18 September 2024
- ...players, walking NPCs, etc.) interact with func_conveyor as as expected. [[VPhysics]] objects just stand like on normal surfaces. Fixed in {{portalrev|4}}, it1 KB (163 words) - 06:15, 20 August 2025
- {{LanguageBar|VPhysics}}{{Source topicon}} '''VPhysics''' is {{src|4}}'s built-in 3D physics simulation engine. VPhysics objects move and collide believably thanks to the system's simulation of [[7 KB (981 words) - 22:36, 28 August 2025
- ...ntity|объект мира]], который ограничивает движения одного или нескольких [[VPhysics|физических]] объектов относительно мира � * [[VPhysics#Notable VPhysics entities]]4 KB (61 words) - 02:48, 6 June 2025
- ...is is a|brush entity|name=func_clip_vphysics}} It is considered solid to [[VPhysics]] objects (such as a {{ent|prop_physics}}). [[QPhysics]] objects (such as { ...with {{cmd|%CompileNoDraw}} and/or {{cmd|%CompileTrigger}} is recommended. Vphysics clip brushes are not drawn with {{cmd|r_drawclipbrushes}} or {{cmd|showtrig1 KB (218 words) - 13:28, 17 September 2024
- ...e=client_ragdoll}} It is a client-side version of [[prop_ragdoll]] where [[VPhysics]] are simulated on the client's end.568 bytes (83 words) - 11:04, 5 August 2025
- 使用{{L|VPhysics}}的实体还拥有<code>IPhysicsObject</code>接口,提供物理模拟�2 KB (105 words) - 09:11, 27 June 2025
- ...r objects. Effects range from unpredictable, bouncy prop behavior to all [[VPhysics]]-simulated objects falling through all geometry. This bug is global and on ...purposes). On 32-bit {{gmod}} (64-bit is not affected as it uses {{csgo}} VPhysics), the offset is <code>0xD7EFC</code>.}}3 KB (394 words) - 20:49, 8 August 2025