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- {{For|the [[Counter-Strike 2]] judging system|[https://counterstrike.fandom.com/wiki/ ...transhuman. They have been physically altered and brainwashed into serving the Combine.699 bytes (98 words) - 06:05, 7 May 2024
- ...exactly like one made via a <code>prop_wall_projector</code>, just without the emitter model.432 bytes (70 words) - 01:55, 30 June 2025
- ...<code>Engine\</code> folder of <code>Source Materials.gcf</code> contains the following shaders: The following shaders are more or less exclusively used for this folder:2 KB (231 words) - 14:29, 30 June 2025
- Switching the crowbar to use the stunbaton is as simple as opening your scripts/weapon_crowbar.txt. Inside, ..., but only the model. The one in Half-Life 2 is also not finished. Use the one from Half-Life 2: Deathmatch.}}596 bytes (88 words) - 10:09, 21 January 2024
- ..., inputs and outputs, refer to the said page, as this one is talking about the C++ implementation of it. ...an it is, because "{{code|lang=cpp|// If someone in our squad is closer to the enemy, then don't charge (we end up hitting them more often than not!)}}".776 bytes (131 words) - 10:19, 6 June 2025
- The <code>shadertest\</code> folder of <code>Source Materials.gcf</code> contai *[[Shader_Types_and_Parameters|Eyeball]] is used for the <code>Eyeball.vmt</code> material.2 KB (291 words) - 14:38, 30 June 2025
- ...ghtlist|weightlist]] that is automatically applied to any [[$sequence]] in the model that does not already have a weightlist. ...it (128 by default). However, if more than one is specified, only the last one will be used.593 bytes (82 words) - 21:31, 16 July 2025
- ...d mid-air in the editor it will be placed mid-air in the map, resulting in the player spawning and falling from it.975 bytes (155 words) - 09:11, 8 May 2025
- ''This page is for the Episode One [[npc_antliongrub]] entity. For the Orange Box entity, see [[npc_antlion_grub]].'' {{this is a|point entity|game=Half-Life 2: Episode One|name=npc_antliongrub}}533 bytes (75 words) - 17:24, 17 May 2024
- ...Ally]] who is a generic expendable character (such as a rebel) and assists the player only briefly. ...ocked down or play pain animations but cannot actually die. In other cases the Companion has signifiantly more health than normal, but can still die, resu968 bytes (149 words) - 14:11, 27 October 2024
- A {{wiki|byte}} is eight {{wiki|bits}}, the size of one [[char]]. A kilobyte (KB) is 1024 bytes, while a megabyte (MB) is 1024 kilo ...he minimum amount of memory allocatable. Even a [[bool]] is one byte (thus the benefits of [[BitVec]]{{clarify}}).497 bytes (74 words) - 14:41, 28 May 2025
- To "install" a map pack, do the following: # Note which game the map pack is for.1,002 bytes (164 words) - 06:04, 14 July 2024
- | Drop focus entirely from the window containing this panel. | Fire another event if currently hovering over a panel with the given ID.5 KB (735 words) - 04:42, 17 September 2025
- ...y 17]] to obliterate nearly anything. Only one is ever seen, on the top of the [[Nexus Building]]. ...uckily, [[Gordon]] is quite well-armored and can survive a number of hits. The device attempts to aim ahead of moving targets due to a small delay between747 bytes (116 words) - 02:28, 5 January 2024
- {{DISPLAYTITLE:WiseOneWayPropDoor: One-way Prop door}} ...hat I have done in this project is create an invisible wall on one side of the door.2 KB (277 words) - 07:27, 15 April 2024
- The <code>Glass</code> folder of {{code|hl2_misc_dir.vpk}} and {{code|hl2_textu ...e <code>glasswindowbreak070a.vmt</code> material (as a fallback shader for the ''LightmappedGeneric'' shader).1 KB (200 words) - 14:31, 30 June 2025
- ...bines specified props within it volume in to a single one, thus optimizing the rendering of them. ...not working, make sure srctools.vdf in your vmf's directory is set up with the correct path to studiomdl.exe}}989 bytes (155 words) - 13:00, 4 September 2024
- ...terface with a drop down menu will be used to select what group is getting the animation}} * Right click on the animation group item in the outliner to add animations to it907 bytes (142 words) - 11:07, 12 July 2024
- ...ing Groups dialog''' allows you to match sets of faces that will be lit as one smooth surface when compiled. ...ng Groups]] are sets of these faces that are defined to render smooth with one another.2 KB (302 words) - 18:16, 7 January 2024
- ...have to choose whether or not to break into it, or to just make a run for the escape zones. ...than x% of the Terrorist team before they reach the escape zones, they win the round.1 KB (196 words) - 08:19, 8 May 2023