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  • ...luding [[internal entities]]), and also lists how large in bytes are those entities. Can be used to keep track if an entity has been changed in a game update. {{/Counter-Strike: Source}}
    2 KB (206 words) - 06:28, 25 May 2025
  • ...E}}/Docs/Installation for Source 2006 games|Installing Hammer++ for Source 2006 games]]''' |dark=true|font-size=1.1em}} ...allation guide for {{src06|1}} games (including [[Source SDK Base|SDK Base 2006]]) |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5)}}
    2 KB (200 words) - 04:30, 3 June 2025
  • == {{Source|4}} == * [[Base.fgd/Source_2003_(Half_Life_2_Leak)|Source 2003 (Half Life 2 Leak)]]
    2 KB (246 words) - 20:14, 14 June 2025
  • ...h keyvalues are mins and maxs defined in [https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/mp/src/game/shared/b ...mp lists all the definitions in network data table. {{Seealso|[[Networking Entities#Network Data Tables]]}}
    3 KB (404 words) - 10:13, 24 September 2024
  • These are not really brush entities. They are brush entities from a mapper/Hammer perspective, but by the time they reach the game, the ...s|not necessary for the entity to function}}, the texture [[Tool_textures_(Source)#Optimization|tools/toolsareaportal]] (seen on the left) is intended to be
    2 KB (283 words) - 11:35, 18 August 2025
  • {{lang|{{PAGENAME}}|title=Entities Fall Through Displacements}} ..._physics}}, [[weapons]], {{ent|prop_ragdoll}}s, and {{ent|prop_vehicle}}s. Entities with hulls, including [[NPCs]] and the player, are unaffected.
    2 KB (395 words) - 13:14, 31 January 2025
  • ...tal|2}}, and some third-party Source games, as well as [[Source SDK Base]] 2006 - 2013 (SP only), however all of these games uses the older [[Half-Life 2 ( ...enable Radial Fog, override HDR fog color and option to use HD Camera (for entities such as [[point_camera]]).
    1 KB (181 words) - 18:44, 20 March 2025
  • ...se=it is automatically generated by [[VBSP]] from {{mono|[[func_ladder]]}} entities}} ...CInfoLadder|base=CBaseEntity|file1=[https://github.com/Source-SDK-Archives/source-sdk-orangebox/blob/master/game/server/nav_ladder.cpp nav_ladder.cpp]|nolink
    2 KB (330 words) - 07:39, 4 May 2025
  • |title = Half-Life Deathmatch: Source |image = Software Cover - Half-Life Deathmatch Source.jpg
    2 KB (312 words) - 13:47, 12 May 2025
  • ...asedates = {{ExpandBox|title=July 30, 2006 (Steam)|'''EU:''' 15 September, 2006<br>'''NA:''' 10 April, 2007}} ...que multiplayer PC game developed by [[Outerlight]], created using Valve's Source engine. Set on a series of luxury, art deco cruise ships built by Mr X, thi
    3 KB (420 words) - 09:06, 14 March 2025
  • The documentation on how Source-TV works can be found here: [[Source_TV|Source TV]]. Please read this documentation first. ...be a must-have as there are many gameserver providers that does not allow Source-TV to be activated on their gameservers
    4 KB (702 words) - 00:09, 7 January 2024
  • *Runs on [[Source 2006]], so you'll see HDR and the enhanced shadow system (as seen in [http://dev * [[List of Get a Life entities]]
    2 KB (289 words) - 07:46, 30 July 2024
  • ...ame to by C++ class. This is how to do that in the [[Orange Box|Orange Box/Source 2007]] code. <source lang=cpp>
    5 KB (744 words) - 21:31, 19 June 2025
  • {{lang|Entities fall through displacements|title=Энтити падают сквозь Dis ...ртах, компилированных в Hammer, вне зависимости от мода, выбранного в меню Source SDK.
    4 KB (143 words) - 03:46, 22 August 2024
  • ...first-time scripters, EventScripts has grown to be one of the most popular Source scripting engines, running on over 8900 dedicated game servers worldwide as ...ugins [http://www.valve-erc.com/srcsdk/Code/ServerPlugins.html via Valve's Source SDK] in C++.
    7 KB (1,043 words) - 13:48, 20 June 2024
  • [[File:Hammer++ and Source 2006.jpg|480px|thumb|right|{{Hammerpp|1}} compiling an CSS map, using {{src06|1} {{Todo|Add a section for {{sineps|1}} (which runs on updated Source 2004, and also one of the Old Engine branch) and confirm if its works for t
    19 KB (2,759 words) - 05:58, 25 April 2025
  • ...an more than double the size of the light map data in the final '''[[.bsp_(Source)|BSP]]''' file. ...e or pre-{{src06|4}} don't support HDR. Some [[Skybox|skyboxes]] on Source 2006, such as Half-Life 2, does not support HDR until {{src07|1}} or later.
    6 KB (1,033 words) - 07:03, 4 January 2025
  • {{Source topicon}} {{LanguageBar|title = Source SDK Documentation}}
    6 KB (858 words) - 03:59, 16 July 2025
  • {{Source topicon}} | title = Source 2006
    13 KB (1,815 words) - 00:08, 10 July 2025
  • ...; font-weight: bold;"> {{For|about=起源 2013 引擎分支|Source SDK Base 2013 的信息|[[Source SDK Base 2013]]|}} </span> ...{hl2ep2}}等外)包含重复的《半条命2》基础内容,导致存储空间需求增加,同时为 {{hls|3.1}} 引入了更多{{L|Half-Life: Source Bugs|bug}}。该分支亦未具备{{l4dbranch|3.1}}后续引擎分支的多
    14 KB (757 words) - 09:06, 19 March 2025
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