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  • * У вас должна быть установлена {{as|2|suf=:ru}} в Steam. ...rogram Files (x86)\Steam\steamapps\sourcemods\</code> или <code>C:\Program Files\Steam\steamapps\sourcemods\</code>.
    2 KB (65 words) - 09:07, 9 October 2025
  • ...''мод''') — изменение или создание контента, который может повлиять на [[w:ru:Геймплей|геймплей]], графику, окружающую � ...акже есть этот мод. Однако, так как существует официальный мод {{cs|4|suf=:ru}}, разработка качественных и интересных м
    3 KB (88 words) - 08:25, 12 July 2024
  • <!-- {{ulf|en=1|ru=1|zh=1|title=File Hosting Sites}}</noinclude> --> : Upload and download unlimited files for free
    5 KB (694 words) - 21:19, 27 June 2025
  • {{cleanup:ru}} ''"..\Program Files\Valve\Steam\SteamApps\_Username_\Team Fortress 2\tf\maps\"''
    7 KB (292 words) - 04:06, 22 August 2024
  • Visual Studio 2005 является официально поддерживаемой {{L|Wikipedia:ru:Интегрированная среда разработки|ИСP}} дл ...e>\bin</code> от Windows SDK. Расположение по умолчанию - <code>C:\Program Files\Microsoft SDKs\Windows\v6.1\bin</code>.
    6 KB (239 words) - 03:43, 22 August 2024
  • {{Back|:Category:Portal level design/ru|Создание уровней Portal}} Зайдите в папку <code>C:\Program Files (x86)\Steam\SteamApps\SourceMods</code> и создайте там папк
    12 KB (573 words) - 03:52, 22 August 2024
  • {{Back|Ricochet Level Creation/ru}} ## Game Data Files: Скопируйте {{L|Ricochet.fgd}} в пустой текстовый
    4 KB (219 words) - 10:41, 12 July 2024
  • ...d similarly to other text files used by the source engine, such as [[VMT]] files for materials. ...</code> according to the following example. {{Warning|Information in these files overrides any map specific <code>csgo/maps/<mapname>.kv</code> file!}}
    12 KB (1,724 words) - 11:17, 11 October 2025
  • {{mergeto:ru|Converting Textures}} ...MDL file. However in the Source engine, developers export textures as .VTF files, which are simply referenced and not actually compiled into the .MDL file.
    10 KB (1,125 words) - 19:50, 24 March 2025
  • {{back|ru/Porting GoldSrc content to Source|Портирование контента ...открывшемся окне выберите нужный формат экспорта (в данном случае - '''VMF Files (*.vmf)''') в поле снизу и сохраните файл.
    5 KB (107 words) - 19:51, 24 March 2025
  • ...le=color:white;font-size:20px;font-weight:bold;padding:5px>Game Definition Files</center> : Название вашего мода в [http://ru.wikipedia.org/wiki/ASCII ASCII]. Отображается в Steam и на
    14 KB (705 words) - 12:27, 6 April 2025
  • {{L4D level intro menu:ru}}__TOC__ C:\Program Files\Valve\Steam\SteamApps\common\left 4 dead\sdk_content\mapsrc\Your First L4D
    8 KB (1,319 words) - 03:50, 22 August 2024
  • {{todo|suf=:ru|Заменить категорией}} ...t in the [http://forums.tf2maps.net/showthread.php?t{{=}}4674 improved FGD files from TF2Maps.net].}}
    15 KB (2,003 words) - 17:29, 12 July 2024
  • {{l4D2 topicon|suf=:ru}}{{source topicon|suf=:ru}}{{ACategory|Left 4 Dead 2}}{{ACategory|Tutorials}} C:\Program Files\Steam\steamapps\common\left 4 dead 2\left4dead2\addons
    10 KB (232 words) - 03:50, 22 August 2024
  • {{mergeto|Compiling_a_model:ru}} #: <code>C:\Program Files\Steam\SteamApps\username\sourcesdk_content\cstrike\modelsrc</code>
    11 KB (450 words) - 03:42, 22 August 2024
  • ...o means that soundscripts have the advantage of being able to change sound files and properties in a map without having to recompile it. The same applies to ...tch|intn=lfomodpitch|int 0-100|Влияет на тональность звука или [[Wikipedia:ru:вибрато|вибрато]]. Большие значения увели
    14 KB (1,039 words) - 04:25, 31 August 2025
  • {{code class:ru|CBaseButton|buttons.cpp}} ...l games support this keyvalue, but some don't have a number of these sound files. To edit these sounds, look for <code>Buttons.snd</code> (followed by a num
    10 KB (1,280 words) - 11:17, 21 April 2025
  • {{L4D level intro menu:ru}} {{note|Make sure you have the files "tutorial05.nav" and "tutorial05_part2.nav" in your left4dead/maps director
    13 KB (2,192 words) - 03:50, 22 August 2024
  • '''Оттенение (Shader)''' - это набор команд, исполняемый на [https://ru.wikipedia.org/wiki/Графический_процессор графиче The Source SDK provides an example of a Per-Object shader in the lightmap files ({{file|sdk_lightmap|cpp}}, {{file|sdk_lightmap_vs20|fxc}}, and {{file|sdk_
    12 KB (673 words) - 04:05, 22 August 2024
  • | DXT1 || N/A || N/A || F:ru&action=edit&redlink=1N/A || 0 || 4 || '''True''' || True || ...iewer\explorer GUI. Easy and extensible VMT creation. Can browse {{L|GCF}} files.
    9 KB (1,267 words) - 12:05, 12 July 2024
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