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- * [[Brush]]es (except those used by [[Brush entity|entities]]) {{KV|Targetname|intn=targetname|target_source|Name which other entities use to send [[#Inputs|inputs]] to this entity.}}8 KB (1,132 words) - 17:02, 29 July 2025
- {{source topicon}}{{csgo topicon}} | forks = {{Strata|2}}5 KB (717 words) - 12:33, 28 November 2025
- {{Source topicon}} {{vbsp|4}} is the tool that compiles a raw [[VMF]] file into [[BSP (Source)|Source 1's BSP format]]. It is generally followed by [[VVIS]] and [[VRAD]].14 KB (1,938 words) - 09:55, 2 December 2025
- ...ource2|3.1}} and {{strata|3.1}} games shows the text in orange color, with Source 2 games being in a slightly different font, and {{cof|3.1}} shows up as red * [[Non-FGD features|Missing entities]] from the [[FGD]](s) that are placed on a map in {{hammer|3.1}} will appea4 KB (598 words) - 22:17, 8 September 2025
- ...d ''prop'' in the Source is generally synonymous with code-simulated model entities. There are various prop entity categories, each representing models with sp ...cs mesh for such a prop, although the sphere size can only be defined in {{strata}}.11 KB (1,746 words) - 21:18, 21 March 2025
- {{this is a|model entity|name=linked_portal_door|game=Portal 2|game1=Strata Source|icon=Portal 2}} It is a special type of [[prop_portal|portal]] without any ...ty]] in close proximity to the portal causes it to close. Non-moving brush entities and animated or moving [[prop]]s are okay though.6 KB (924 words) - 14:09, 1 September 2025
- {{This is a|point entity|name=env_projectedtexture|since=Source 2007}} .... env_Projectedtexture does not light the world similarly that other light entities which are ray-traced when you compile the map. This light however is real-t16 KB (2,360 words) - 09:20, 18 August 2025
- ...The vast majority of models in a typical map are <code>prop_static</code> entities. ...c</code> provided it has a [[collision mesh]], and, unlike all other model entities, can be lit per-vertex and cast shadows onto [[lightmap]]s.15 KB (2,346 words) - 10:24, 22 November 2025
- {{Source topicon}} ...Space Partition|бинарного разделения пространства}} формата [[BSP (Source)|Source 1's BSP]]. После этого обычно используются {{L|18 KB (1,290 words) - 12:32, 2 July 2025
- {{Tabs|VRAD|source=1|source2=1|main=source}} {{vrad|4}} is the [[command-line]] tool for {{source|4|}} that takes a compiled BSP map and embeds lighting data into it. VRAD's26 KB (3,747 words) - 07:44, 30 November 2025
- {{Tabs|Cubemaps|source=1|source2=1|main=source}} ...ass, tiles, water, etc.) A map without built or existing '''env_cubemap''' entities will instead use other kinds of "reflections" (such as default cubemap text42 KB (6,336 words) - 23:14, 6 December 2025
- {{Source topicon}} | title = Source29 KB (4,170 words) - 19:54, 29 November 2025
- ...h|info about Source SDK Base 2013, and how to setting up & compiling SDK|[[Source SDK Base 2013]]|}} </span> | title = Source 2013 engine branch24 KB (3,510 words) - 03:03, 23 October 2025
- En versiones del motor anteriores a {{L|CSGO}} de {{csgobranch}} y {{strata|2}}, si algún material en el modelo del prop usa mapeo normal ({{ent|$bump ...} limita el número máximo de entidades en un mapa, incluyendo {{L|internal entities|entidades internas}}, y debido a que los <code>prop_static</code> cuentan p18 KB (3,015 words) - 10:09, 28 May 2025
- ...me Data''') is a plain-text file format used to define all of the [[entity|entities]] of a game for a map editor, allowing mappers can select them from within ...er. If you do not include <code>@include "base.fgd"</code> at the top of a Source 1 or 2 FGD and it is loaded before <code>base.fgd</code>, you will encounte65 KB (9,417 words) - 15:01, 13 November 2025
- {{Source topicon}}{{Subpage|[[BSP]]}} ...|Rof's]] {{Wayback|0/http://www.geocities.com/cofrdrbob/bspformat.html|The Source Engine BSP File Format}} (from October 2005), retrieved from Geocities befo86 KB (12,918 words) - 16:08, 5 December 2025
- {{LanguageBar|title = Bita Spaco Partigo (Source 1)}} {{Source topicon}}{{Subpage|[[BSP]]}}79 KB (12,042 words) - 02:53, 13 October 2025
- DirectX 7.0 or below is not supported since Source 2007 (except Portal RTX which runs on modified Src13 build) ...n]] (via built-in DXVK) is used or {{code|dxlevel}} was lower than 90), as Source was primarily designed to run on Direct3D 9 only.]]32 KB (4,810 words) - 06:47, 3 December 2025
- ...oon as it starts, and all Valve engines ({{GoldSrc|1}}, {{Source|1}} and {{Source 2|1}}) inherit this syntax. ...ll work with any Source engine games ({{Half-Life 2|2}}, {{Counter-Strike: Source|2}}, etc.).46 KB (6,834 words) - 13:14, 26 November 2025
- {{LanguageBar|title=Porting GoldSrc content to Source}} {{Gldsrc topicon}}{{Xash3D topicon}}{{Source topicon}}79 KB (12,093 words) - 07:53, 2 December 2025