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  • {{lang|Low frequency oscillator|title=Low Frequency Oscillator}}[[Category:Glossary]][[Category:Sound System]] A sound synthesis audio technique that uses a periodic low-frequency waveform to modulate a sound, usually from an {{ent|ambient_gener
    484 bytes (67 words) - 15:04, 7 January 2024
  • ...] in the map. This is usually caused by having too many brush faces at too low of a luxel scale (since brushes get subdivided every 31 luxels), but can al * Find faces with low luxel scales, and set higher values to reduce subdivision.
    522 bytes (82 words) - 15:49, 20 March 2025
  • ...team]] versions of {{bms|4}}. There are many other ways to have areas with low friction, [[$surfaceprop]] parameter for example.
    640 bytes (99 words) - 08:23, 16 May 2025
  • {{delete|This low-quality mod is not notable enough to be featured on VDC, plus the [https:// '''On moddb the mod received mostly low ratings due to optimization problems, poor level design.'''{{ref|1}}
    981 bytes (124 words) - 09:36, 21 November 2024
  • :* 0 : Low {{Note|Low deals 1 damage, Medium deals 3 damage, and High deals 10 damage.}}
    997 bytes (137 words) - 17:33, 5 June 2025
  • |A fixed portal you want to guide the player to, plays a low, pulsing hum. |An intermittent low humming sound and some quiet whoosh noises. Use in small rooms.
    7 KB (889 words) - 08:04, 12 July 2024
  • ...ard all but the lowest [[LOD]] when a user has MODEL/TEXTURE detail set to LOW.
    400 bytes (58 words) - 21:02, 16 July 2025
  • #Move the high resolution model over the low resolution model. #Select the low resolution one.
    1 KB (204 words) - 19:24, 15 November 2022
  • If "low violence" mode is engaged on a session start, <code>cs_ragdoll</code> uses In {{css|4}} with "low violence" mode enabled on a session start, or the <code>-lv</code> [[Comman
    1 KB (192 words) - 04:30, 19 May 2025
  • ...violence settings -- but they're here for legacy support and for testing low //In low violence mode, then it plays some sounds.
    2 KB (210 words) - 00:27, 5 December 2011
  • ** 使用できる値は'''Very Low/Low/Medium/High/Very High'''もしくは'''0から5'''です。数字の場合5
    9 KB (291 words) - 03:35, 22 August 2024
  • ...s card), and running a map with high resolution textures loaded in, having low value will cause the game to load the highest resolution and store textures ; mat_picmip 2 : Sets Low mipmapping level.
    2 KB (251 words) - 00:21, 22 May 2025
  • ...p; default 150 if absent or zero.<br>Be careful! If you set this value too low, players may not reach their target.}}
    471 bytes (77 words) - 14:31, 20 March 2025
  • ...ing many realtime reflective surfaces, we need to keep the render distance low... this is ok because most of the game takes place inside the facility.
    494 bytes (75 words) - 22:52, 21 January 2024
  • ...alMapper will then calculate the residuals between the hi-poly SMD and the low-poly SMD and output the results to a TGA.
    499 bytes (77 words) - 15:05, 7 January 2024
  • ...ty|name=func_friction|engine=GoldSrc}} It allows you to create an area of low friction, to simulate an icy area, for example.
    479 bytes (66 words) - 08:36, 15 July 2024
  • {{m3d|4.1}} is a shareware low-polygon 3D modeling program created by Mete Ciragan. It was heavily used by ...ls for games and other applications. {{m3d|1}} was originally created as a low poly modelling program by Mete Ciragan for the {{gldsrc|4}}. Over time many
    3 KB (478 words) - 12:15, 17 November 2024
  • ...>buildcubemaps</code>, this probably means your game resolution is set too low. Before you try to build cubemaps, you must ensure your game width and heig
    545 bytes (87 words) - 10:25, 29 November 2022
  • ...re_low "exec menu_gore_low.cfg; dv1; alias gore gore_med; echo Gore Level: Low; exec wait_2sec; dv0" ...wend.cfg; dv1; alias performance performance_low; echo Effects Level: Very Low; exec wait_2sec; dv0"
    7 KB (1,052 words) - 10:11, 21 January 2024
  • ...RLDLIGHTS). This is usually caused by having too many [[texlight]]s at too low of a luxel scale.
    644 bytes (105 words) - 11:44, 20 August 2024
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