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- == Commandes consoles et variables == * {{L|Console Command List|Commandes consoles}} (ou ConCommand)3 KB (473 words) - 07:14, 20 May 2025
- ...ties, sound effects, etc. To use the new content one must own the original game, as they are only additions to the base. <br>While DLC generally costs money on consoles, Valve have traditionally released DLC for their PC games free of charge.1 KB (247 words) - 08:51, 21 January 2024
- ...One of the key benefits is the ability to breathe new life into a classic game by updating its graphics, improving its performance, and enhancing its game ...take advantage of modern hardware and software technologies to improve the game's performance, graphics, and overall experience.}}1 KB (213 words) - 06:40, 12 July 2024
- ...{css|1}} port for consoles that was later turned into a new Counter-Strike game, called {{csgo|4|nt=1}} alongside [[Valve]]. It was finished and released i The version of the game (when it was released) came with this changelog:2 KB (231 words) - 23:58, 5 April 2025
- ...nch|1}}, and the following differences below. The {{Nsw|2}} version of the game was later released on 28 June 2022, under {{pcc|2}}. The Xbox 360 version of the game is backward compatible on {{xbone|1}} & {{xbseries|1}}, and is rendered at2 KB (222 words) - 20:11, 23 August 2025
- ...It is also most likely used to store game data for the {{360|4}} (or other consoles) version of {{source|4}} games{{Cite|1}}. The ZIP file format supports seve ...cted end of archive), not sure if console's {{tob|4}} also store some it's game files to ZIP aswell.}}2 KB (323 words) - 08:03, 26 March 2025
- ...t 5.jpg|340px|thumb|Promotional screenshot of {{titanfall|4.1}}, the first game on this engine branch.]] ...bring Source close to modern standards, while keeping the game running on consoles at 60FPS with stable framerate. This engine branch is still in active devel8 KB (1,099 words) - 07:09, 22 August 2025
- ...of these changes made it back to the PC version or any later ports of the game. ...chase on newer Xbox consoles and playable via backwards compatibility. The game is rendered at 4K on Xbox One X and Xbox Series X.4 KB (597 words) - 17:26, 27 January 2025
- Hull Breach lets the public community participate in the design of the game at their official [http://www.hull-breach.com/ipb/ forum] which provides a '''Some of the basic features of the game will be :'''3 KB (469 words) - 00:42, 25 June 2024
- The game can be run on {{xone|1}} hardware, and is rendered at 4K on {{xone|1|nt=0}} * All games on both consoles still run on {{Src07}} [[Source 2007]],{{Cite|3}} with various bugs such as9 KB (1,295 words) - 21:46, 23 April 2025
- {{Infobox game |mode = [[WP:Single-player video game|Single-player]], [[WP:Multiplayer video game|Multiplayer]]9 KB (1,332 words) - 09:11, 22 August 2025
- ...ted panel ("GameUI Panel"). The client's [[RootPanel]] is used only for in-game HUD elements. ...e by Valve, though to what extent it is accessible or functional varies by game. Newer games (starting with {{l4dbranch|1}}) typically only use it for the4 KB (626 words) - 05:53, 10 September 2025
- ...requently asked questions about [[Sin Episodes]] from around 2005 when the game was due to release earlier the next year in Q2 2006. The content of this FA ...eneral#112 | 1.12 - Will SiN Episodes be available for any next-generation consoles?]]6 KB (817 words) - 15:26, 11 June 2019
- ...is the path to an [[MDL]] [[model]] or [[VMT]] [[sprite]], relative to the game's root directory. Not all entities will actually render the model, and only ...im_target|bool|If set to 1, this entity will slow down aiming movement for consoles and joystick controllers when the entity is under the crosshairs.|nofgd=1|s4 KB (669 words) - 07:24, 9 May 2025
- ...mory in its entirety when the engine starts, which eliminates the need for consoles' slow optical media to seek around on a disk for hundreds of loose .VCD fil ...not need to be present for a compiled <code>scenes.image</code> to work in-game. Image rebuilding gathers scenes in all directories, meaning scenes in a se11 KB (1,548 words) - 19:17, 6 July 2025
- ...image as a TGA (24 or 32-bit) in the '''materialsrc''' folder found in the game directory (located alongside the sounds, materials, models, etc. folders). ...will be created in the '''materials''' folder. *.pwl.vtf is primarily for consoles, so that can be ignored/deleted in this case.5 KB (829 words) - 00:21, 7 January 2024
- <span style="color:white; font-weight:bold"> {{For|about=the game|documentation of Left 4 Dead 2 tools|[[Left 4 Dead 2/Docs|Left 4 Dead 2 Doc {{Infobox game7 KB (1,003 words) - 03:19, 4 September 2025
- {{Infobox game ...n=0|Single-player video game|Single-player}}, {{w|icon=0|Multiplayer video game|Multiplayer}}11 KB (1,568 words) - 00:14, 13 February 2025
- {{Infobox game |genre = [[WP:Battle royale game|Battle royale]], [[WP:Hero shooter|First-person hero shooter]]7 KB (1,073 words) - 08:47, 25 June 2025
- {{Infobox game ...challenges - however, it is otherwise based on the original version of the game, lacking [[Portal: Still Alive#Differences from original Portal|other chang8 KB (1,258 words) - 08:47, 25 June 2025