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- {{this is a|point entity|game=Alien Swarm|name=asw_emitter}} == Entity description ==825 bytes (116 words) - 23:04, 20 April 2025
- {{this is a|point entity|name=point_script_template|game=Left 4 Dead 2}} It is also available in {{t ...with a<code>point_template</code>made by scripts will return it having no templates and fail, even though it still can delete its own template entities.2 KB (278 words) - 01:06, 24 April 2025
- {{LanguageBar|title = Entity Article Template}} ...comprehensible. Should be update as soon as possible. {{tl|lang}} and {{tl|entity}} are both out of date.}}5 KB (813 words) - 15:16, 21 April 2025
- * Four [[npc_metropolice]] NPC templates (numbered from 1 to 4), to be used as the assaulting squad. * A [[point_template]] entity to spawn them.1 KB (229 words) - 00:15, 7 January 2024
- ...e main page, not here. Some template, such as {{This is a}}, and all Table templates should be placed to the main page. --> * '''{{L|Brush entity|Brush entities}}''' são {{L|entity|entidades}} que dependem de seu próprio volume geométrico.790 bytes (131 words) - 05:17, 12 July 2024
- * Four [[npc_combine_s]] NPC templates (numbered from 1 to 4), to be used as the assaulting squad. * A [[point_template]] entity to spawn them.2 KB (315 words) - 00:15, 7 January 2024
- ...n be used for things like covering terrain with props, simplifying complex entity setups and automatically generating intermediate entities. ...ity library:''' MESS contains a set of template entities that make complex entity setups easy to manage, such as ''mtl_trigger_random'', ''mtl_trigger_area''5 KB (697 words) - 13:40, 14 July 2024
- The ''point_template'' is an entity that can be used to spawn other entities when triggered. In Half-Life: Alyx *It is important to note that each entity tied to the ''point_template'' must be named, as well as the ''point_templa2 KB (298 words) - 10:03, 21 January 2024
- | Demonstration of JavaScript usage and the {{ent|point_script}} entity. == Templates ==2 KB (336 words) - 05:04, 17 September 2025
- * An [[info_player_start]] entity that will spawn the player. * A [[logic_auto]] entity that will trigger the spawning of equipment and the upgrading of the gravit2 KB (279 words) - 00:15, 7 January 2024
- ...ods can work either way. It is much more efficient to spawn your NPCs with templates when needed and then target them with the kill command once they are no lon {{entity-kvalue-start|{{{ent|npc_metropolice}}}}7 KB (872 words) - 07:26, 15 April 2024
- * The list ''may'' be useful for classifying [[entity|entities]]. It may well get 'linked up' in due course. ...aseClass names and hierarchy, although each Baseclass has up to 4 prefixed templates:4 KB (373 words) - 15:03, 7 January 2024
- {{this is a|brush entity|name=func_nobuild|game=Team Fortress 2}} ...e main page, not here. Some template, such as {{This is a}}, and all Table templates should be placed to the main page. -->3 KB (435 words) - 10:56, 21 April 2025
- == Item templates == == Add your entity makers ==5 KB (884 words) - 16:12, 4 May 2024
- * An [[info_player_start]] entity that will spawn the player. * A [[logic_auto]] entity that will trigger the spawning of equipment.2 KB (245 words) - 00:09, 7 January 2024
- {{TabsBar|main=gs2|base=Entity}} ...e main page, not here. Some template, such as {{This is a}}, and all Table templates should be placed to the main page. -->5 KB (219 words) - 04:36, 24 May 2025
- ...destination. An [[npc_template_maker]] (or another [[npc_maker]] which use templates, such as [[npc_hunter_maker]]) can optionally have these set as the destina1 KB (176 words) - 07:30, 6 May 2025
- ...ink=]][[File:Point template classic.png|frameless|link=]]{{this is a|point entity|name=point_template}} == Entity Description ==6 KB (927 words) - 21:16, 28 May 2025
- ...st Entity|Ny när det gäller Sourceprogrammering? Kom igång med "Min Första Entity".}} | Templates = Templates6 KB (868 words) - 16:35, 24 July 2024
- ...t keyvalues, inputs, outputs, and flags they have. If information for an [[entity]] is missing from an FGD, it can be manually added through Hammer without i ...y [[keyvalues]], [[inputs]], [[outputs]], or [[flags]] associated with the entity either.10 KB (1,683 words) - 23:18, 26 June 2025