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  • [[Category:Entities by game]]__NOTOC__[[Category:Entity lists]] {{dmc}} This is a list of all {{dmc|3}} entities that can be placed through {{hammer|4}} or {{jack|4}}.
    6 KB (870 words) - 11:00, 2 March 2024

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  • ...is is a|model entity|<!--sprite=1-->|name=weapon_lightning|game=Deathmatch Classic}} This entity is used to create the Lightning Gun Weapon. [[Category:Deathmatch Classic entities]]
    307 bytes (40 words) - 07:08, 19 May 2025
  • ...rush entity|name=func_recharge|game=Half-Life 1 series|game1=Team Fortress Classic|game2=Ricochet}} This entity creates a solid object entity that when {{ent| {{KV|Deathmatch recharge delay|intn=dmdelay|integer|Amount of time in seconds that this arm
    756 bytes (113 words) - 14:00, 6 May 2025
  • |title = Half-Life Deathmatch: Source |image = Software Cover - Half-Life Deathmatch Source.jpg
    2 KB (312 words) - 13:47, 12 May 2025
  • ...engine=goldsrc}}. It deals 1000 generic damage and [[gib]]s any players or entities with non-zero {{mono|[[health]]}}, then [[killtarget|deletes itself]]. Crea
    776 bytes (115 words) - 12:15, 10 May 2025
  • ! Classic * '''[[Creating a Classic Counter-Strike Map]]''' {{csgo mode|casual}}{{csgo mode|competitive}}{{csgo
    3 KB (410 words) - 14:55, 18 August 2024
  • {{DMC}} Deathmatch Classic maps are designed using Hammer Editors 3.3 through 3.5, and are powered by ...t, you can make it yourself by copying all the information on [[Deathmatch Classic.fgd|this page]]. You can select and use extra FGDs, but anything in them no
    8 KB (1,289 words) - 07:20, 20 May 2025
  • ! Classic * '''{{L|Creating a Classic Counter-Strike Map|Створюванню класичних карт Count
    4 KB (347 words) - 04:09, 22 August 2024
  • This page covers the '''Classic Game Modes''' of {{css|4}} and {{csgo|4}} as well as map requirements. ...sgo mode|Competitive}}, {{csgo mode|Wingman}} and {{csgo mode|We}} are the classic [[game mode]]s in {{csgo}}.
    8 KB (1,318 words) - 07:19, 20 May 2025
  • * '''{{L|Creating a Classic Counter-Strike Map|Erstellen einer klassischen Counter-Strike-Karte}}''' {{ * {{csgo mode:de|Deathmatch}}
    4 KB (489 words) - 03:11, 22 August 2024
  • ...ll for a unique set of map elements, including an intricate system of goal entities that are used to create several different game types. This article attempts These entities keep members of one team from entering certain areas or moving in certain d
    7 KB (1,125 words) - 15:40, 19 January 2025
  • | {{csgo mode|Deathmatch|死亡竞赛}} ...vel</code>命令有一个可选的<code><game mode alias></code>参数.例如: {{Code|map de_dust2 deathmatch}} or {{Code|changelevel myCustomMap coop}}.如果给出了这样一个别�
    25 KB (3,321 words) - 05:47, 12 July 2024
  • * '''{{L|Creating a Classic Counter-Strike Map|Создание классических карт дл� * {{csgo mode|Deathmatch|Бой насмерть}}
    5 KB (345 words) - 14:51, 18 August 2024
  • ...ompetitive|link=}}, {{csgo mode|Wingman|link=}}, Training Day, {{csgo mode|Deathmatch|link=}} and {{csgo mode|Armsrace|link=}}. ...p5v5, new_user_training, ar/armsrace/gungameprogressive, gungametrbomb, dm/deathmatch, training, custom, guard/guardian/cooperative, coop/coopmision, skirmish, s
    28 KB (4,361 words) - 23:01, 9 January 2025
  • Lion Entertainment Inc. (Classic Mac OS)<br> '''Mac OS (Classic):'''<br>
    10 KB (1,379 words) - 22:13, 11 April 2025
  • |platform = {{W|icon=0|AmigaOS}}, {{W|icon=0|Classic Mac OS|Mac OS (Classic)}}, {{W|icon=0|Nintendo 64}}, {{Windows|1}}, {{Linux|1}}, {{Xbox 360|1}}, { ...{{wiki|MachineGames|icon=hide}}, comprising 28 additional levels and a new Deathmatch map. A Nintendo 64 port of the game was also bundled with the remaster, as
    11 KB (1,568 words) - 00:14, 13 February 2025
  • : The engine now supports more entities, more models, and more displacements. |style="white-space:nowrap;"| [[Creating a Classic Counter-Strike Map|Competitive]] <small><ul style="list-style:none"><li>Lon
    18 KB (2,604 words) - 22:44, 17 September 2025
  • |style="white-space:nowrap;"| [[Creating a Classic Counter-Strike Map|Competitive]] ...them from planting or defuse the bomb before it detonates. In [[Creating a Classic Counter-Strike Map#Game Mode Description|'''Hostage Rescue''']] scenarios,
    19 KB (2,623 words) - 05:29, 9 September 2025
  • {{L|Adding Point Entities|Entitäten erstellen}} und ändern Sie ihren Klassennamen entweder in '''in In Classic Competitive gibt es nur 5 {{L|player|Spieler}} in jedem Team.
    9 KB (1,342 words) - 06:02, 12 July 2024
  • {{For|updated version|[[Deathmatch Classic 3.0.0.3.fgd]]}} // - added ZHLT base to all applicable brush entities
    44 KB (4,450 words) - 01:52, 11 September 2024
  • :List all clientside entities thinking and time - will report and turn itself off. : Lists all entities.
    40 KB (6,040 words) - 07:15, 20 May 2025
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