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- ...is is a|model entity|<!--sprite=1-->|name=weapon_lightning|game=Deathmatch Classic}} This entity is used to create the Lightning Gun Weapon. [[Category:Deathmatch Classic entities]]307 bytes (40 words) - 07:08, 19 May 2025
- |platform = {{W|icon=0|AmigaOS}}, {{W|icon=0|Classic Mac OS|Mac OS (Classic)}}, {{W|icon=0|Nintendo 64}}, {{Windows|1}}, {{Linux|1}}, {{Xbox 360|1}}, { ...{{wiki|MachineGames|icon=hide}}, comprising 28 additional levels and a new Deathmatch map. A Nintendo 64 port of the game was also bundled with the remaster, as11 KB (1,568 words) - 00:14, 13 February 2025
- |style="white-space:nowrap;"| [[Creating a Classic Counter-Strike Map|Competitive]] <small><ul style="list-style:none"><li>Lon ...them from planting or defuse the bomb before it detonates. In [[Creating a Classic Counter-Strike Map#Game Mode Description|'''Hostage Rescue''']] scenarios,16 KB (2,361 words) - 04:02, 31 October 2025
- |style="white-space:nowrap;"| [[Creating a Classic Counter-Strike Map|Competitive]] ...them from planting or defuse the bomb before it detonates. In [[Creating a Classic Counter-Strike Map#Game Mode Description|'''Hostage Rescue''']] scenarios,19 KB (2,790 words) - 07:27, 29 October 2025
- {{For|updated version|[[Deathmatch Classic 3.0.0.3.fgd]]}} // - added ZHLT base to all applicable brush entities44 KB (4,450 words) - 01:52, 11 September 2024
- // - added "Big" flags for ammunition entities // - added ZHLT base to all applicable brush entities44 KB (4,461 words) - 01:51, 11 September 2024
- ...hen 2.6 released, it marked the start of the '''Seasonal Scheme''' release model which {{Phoenix Software|4.1}} now uses to develop updates for the game. ...ultiplayer has used two codebases; in 2019-2020, it used the '''''creaTive Deathmatch Player,''''' and in 2021, it was rewritten as {{Aura|4.1}}. Both codebases32 KB (4,551 words) - 19:58, 19 October 2025
- ...ewer SDK 2013 SP code will not have all features (Steam Input, Radial fog, Classic Particles, HUD Aspect Ratio, etc.) or function correctly. Currently, Valve ; [[$color#Additional Model Parameters|Per-texel color tint masking for models]]24 KB (3,510 words) - 04:03, 23 October 2025
- // TS entities are at the bottom of the file if you want to read some comments about them. teammodels(string) : "Teams model list"71 KB (7,609 words) - 21:06, 10 October 2023
- {{Back|Team Fortress Classic Level Creation}} // Half-Life Team Fortress Classic Game Definition File (.fgd)76 KB (8,509 words) - 13:41, 8 March 2015
- | deathmatch || 1 || sv |||||| This is essential for the intended game play of Sven Co-o | model || 0 || a, user ||||||44 KB (5,804 words) - 20:30, 15 May 2024
- ...r" : 2 : "The team number to filter by. If the filter mode is Allow, only entities whose "+ "all entities EXCEPT those whose team number matches the given team will pass the filter.53 KB (6,824 words) - 18:39, 20 March 2025
- *Added 'map info' function to display the number of solids, entities and faces in the map. *Added Threewave Capture the Flag entities. They are: item_flag_team1, item_flag_team2, info_player_team1, info_player43 KB (6,617 words) - 20:45, 7 September 2024
- ...e generally small and symmetrical in layout. <code>ctf_2fort</code> is the classic example of this: it consists of two bases directly opposite one another, ea ...our liking, making sure to update the names and keyvalues of any important entities (spawnrooms, objectives, doors).27 KB (4,639 words) - 00:16, 7 January 2024
- // entities manually. To trigger an entity named "mydoor", you can simply newunit(choices) : "Flush global entities?" : 0 =169 KB (21,470 words) - 10:03, 21 January 2024
- // entities manually. To trigger an entity named "mydoor", you can simply newunit(choices) : "Flush global entities?" : 0 =175 KB (21,667 words) - 19:11, 10 June 2025
- // entities manually. To trigger an entity named "mydoor", you can simply newunit(choices) : "Flush global entities?" : 0 =178 KB (22,473 words) - 00:18, 31 July 2023
- // entities manually. To trigger an entity named "mydoor", you can simply newunit(choices) : "Flush global entities?" : 0 =180 KB (22,715 words) - 00:18, 31 July 2023
- // entities manually. To trigger an entity named "mydoor", you can simply newunit(choices) : "Flush global entities?" : 0 =180 KB (22,720 words) - 12:59, 29 July 2023
- // entities manually. To trigger an entity named "mydoor", you can simply newunit(choices) : "Flush global entities?" : 0 =181 KB (22,762 words) - 09:33, 20 February 2024