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  • ...can be recognized as a Day of Defeat map. Basics like creating brushes and entities should already be known. Each team should spawn be far away from each other. The entities to create spawnpoints are {{ent|info_player_axis_(GoldSrc)|alt=info_player_
    4 KB (682 words) - 09:23, 16 August 2023
  • ...is now useless, as Valve has released an update to the SDK including these entities.}} This is a FGD file made for the sole purpose of detonation maps and the spawn protection wall, which were not included in t
    2 KB (220 words) - 00:57, 11 September 2024
  • {{this is a|point entity|name=info_player_allies|game=Day of Defeat: Source}} Creates a spawn point for an Allied soldier. A standard map should have between 16 and 32 spawn p
    609 bytes (90 words) - 14:56, 3 June 2025
  • {{this is a|point entity|name=info_player_axis|game=Day of Defeat: Source}} Creates a spawn point for an Axis soldier. A standard map should have between 16 and 32 spawn poi
    608 bytes (90 words) - 14:56, 3 June 2025
  • ...to take longer or shorter amounts of time and to require different numbers of friendly soldiers to capture. A cap zone consists of two entities:
    2 KB (334 words) - 23:20, 6 January 2024
  • {{this is a|brush entity|name=dod_bomb_dispenser|game=Day of Defeat: Source}} ...during runtime; a {{ent|dod_bomb_dispenser_icon}} is created at the center of this entity's [[bounding box]] (''not'' its [[origin]]).}}
    1 KB (189 words) - 14:57, 3 June 2025
  • ..._wall|game=Day of Defeat: Source}} It is also designed to be usable as a [[point entity]], although FGD syntax prohibits this. It creates an invisible wall that players of the specified team collide with. It primarily is used to block teams from e
    2 KB (363 words) - 10:37, 24 May 2025
  • ...Defeat}} This entity is used to give points to the winning team at the end of the round. This entity is triggered to end a round and reset everything for ...entity {{ent|dod_scoring}}, which can occur at any time, not just the end of a round.}}
    2 KB (318 words) - 19:31, 17 May 2024
  • ...atest official [[FGD]] for {{dods|4}}. Located in {{Code|...\common\Day of Defeat Source\bin}} For an updated FGD, see [[Day of Defeat: Source (custom).fgd]].
    9 KB (1,128 words) - 07:07, 24 March 2025
  • {{this is a|point entity|name=point_worldtext|since=Counter-Strike: Global Offensive}} {{also ...csgo example.jpg|thumb|right|Example text generated by two point_worldtext entities]] It is an entity that displays a text message oriented in the world, at it
    7 KB (1,074 words) - 12:54, 18 October 2025
  • ...t Hammer. Also, the "Half-Life SDK" on Steam comes with Hammer 3.4 instead of Hammer 3.5, so it won't show models. * Don't use the FGD in for SDK; it's from Beta 2.0; use [[Day of Defeat.fgd]] instead. That also removes the dependency upon the HL1 FGD.
    8 KB (1,368 words) - 06:20, 20 May 2025
  • * {{L|Brush|Brushes}} (abgesehen von denen, die von {{L|Brush entity|Entities}} verwendet werden) === verwandte Entities ===
    5 KB (754 words) - 22:18, 24 September 2025
  • | imagetooltip2 = Screenshot of SLE with a few brushes and player placed. Source Level Editor (SLE) is a custom edited version of {{hammer4|4.1}}. It is not meant to be a radical overhaul. Rather, it itera
    3 KB (450 words) - 16:12, 16 November 2025
  • ...ouching) all the flags, then that team wins. This is the most popular type of map, and is the style used by Caen, Flash, and Donner for example. ...oint_(GoldSrc)|alt=dod_control_point}} entities. Set the "Group" attribute of the control points to be something like "myflags".
    7 KB (1,258 words) - 09:31, 16 August 2023
  • Unofficial updated version of [[Day of Defeat: Source.fgd]]. Requires {{hammer++|2}} for some features; not tested in {{h ...ect download)]. Extract the VPK from the 7z, and place it in {{path|Day of Defeat Source/dod/custom/}}.
    23 KB (3,106 words) - 08:53, 13 May 2025
  • {{ModernImportant|Most of the tool textures should not be mixed with regular textures, unless you kno ...exture found in {{code|XENO.WAD}} uses a [[:File:Gaben.png|cropped image]] of [[gaben|Gabe Newell's]] face instead. }}
    23 KB (3,423 words) - 07:06, 16 November 2025
  • ...merous threads in the Source game forums running to hundreds upon hundreds of messages regarding this issue. Please make fixing it a top priority. [[User ...You have to view these threads as very biased bug reports, but the extent of people who have experienced them should encourage you to take the matter se
    27 KB (4,265 words) - 23:20, 6 January 2024
  • {{note|This guide assumes you have a regular Steam installation of everything. You may have to follow alternate or additional steps if you: * Obtained your copy of Half-Life through any non-Steam distributor, or CD-ROM.}}
    8 KB (1,289 words) - 06:20, 20 May 2025
  • {{note|This guide assumes you have a regular Steam installation of everything. You may have to follow alternate or additional steps if you: * Obtained your copy of Half-Life through any non-Steam distributor, or CD-ROM.}}
    8 KB (1,397 words) - 10:38, 15 November 2024
  • ...{Cite|2}}{{Cite|3}} These features are shipped by default with the release of {{src06|2}}. This image compares between LDR, LDR with Bloom and HDR.]] ...05 with {{hl2lc|4}} and {{dods|4}} (both of them runs on a updated version of Source 2004 when initially released).
    13 KB (1,826 words) - 20:23, 22 October 2025
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