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- {{clr}} {{clr}}8 KB (341 words) - 20:05, 10 July 2024
- {{clr}} {{clr}}2 KB (90 words) - 04:19, 22 August 2024
- {{clr}} 为这些光线创造一个房间。在本教程中,我们将使用一个 384×384×256 的房间,墙壁厚 16 个单位。并确保屋顶仅通过其边缘接触墙壁。{{clr}}3 KB (138 words) - 14:02, 3 October 2025
- [[File:disp_hole_01.jpg|frame|left|ディスプレイスメントと同じ大きさのブラシを作成]]{{clr}} [[File:disp_hole_02.jpg|frame|left|'''クリップツール'''を使い穴の左側を作成]]{{clr}}10 KB (355 words) - 06:02, 12 July 2024
- [[File:l4d_hammer_clipbrush_01.jpg|thumb|left|500px|caption|使用空气墙笔刷。]]{{clr}} ...d_hammer_cliptexture_01.jpg|thumb|left|200px|caption|tools/toolsclip纹理。]]{{clr}}3 KB (234 words) - 04:17, 22 August 2024
- [[File:l4d_hammer_rescue_01.jpg|thumb|left|500px|caption|创建一个复活房间。]]{{clr}} ...l4d_hammer_rescue_02.jpg|thumb|left|500px|caption|prop_door_rotating属性。]]{{clr}}3 KB (195 words) - 04:17, 22 August 2024
- {{clr}} {{clr}}4 KB (171 words) - 05:06, 12 July 2024
- [[File:ConveyorPortal2_1.png|400px|thumb|left]]{{clr}} [[File:ConveyorPortal2_2.png|400px|thumb|left|确保传送带模型底部高于基座至少8单位]]{{clr}}3 KB (194 words) - 06:25, 3 July 2025
- ...humb|left|caption|720px|“从VIS中排除(Exclude from VIS)”可用于Hammer网格以跳过可见性检查。]]{{clr}} ...y-129991462.png|thumb|left|caption|720px|勾选Vis遮挡器(Vis Occluder)使道具阻止可见性]]{{clr}}9 KB (281 words) - 22:15, 8 February 2025
- ...processing_volume类,后处理体积实体就创建好了,Hammer将自动为该实体分配“tools_post_processing”材质。{{clr}} [[File:Postprocessing-129991409.png|x400px]]{{clr}}3 KB (77 words) - 00:28, 13 May 2025
- {{clr}} {{clr}}7 KB (281 words) - 04:00, 12 July 2024
- {{clr}} {{Note|你也可以使用快捷键<Ctrl+S>代替打开菜单来保存地图。}}{{clr}}3 KB (139 words) - 10:34, 12 July 2024
- ...r_cubemap_01.jpg|thumb|left|500px|caption|一个<code>env_cubemap</code>实体。]]{{clr}} [[File:l4d_hammer_overlays_01.jpg|thumb|left|500px|caption|在地板上的垃圾覆盖层。]]{{clr}}5 KB (303 words) - 04:17, 22 August 2024
- ...ile:game_config_set.png|thumb|left|400px|按照这些步骤将在半条命2:死亡模式下启动Hammer编辑器。]]{{clr}} {{clr}}725 bytes (57 words) - 06:56, 12 July 2024
- {{clr}} {{clr}}3 KB (165 words) - 03:59, 12 July 2024
- {{clr}} {{clr}}7 KB (243 words) - 07:54, 12 July 2024
- 在命名实例时,您需要将'''Entity Name Fix Up'''设置为'''prefix'''或'''postfix'''。{{clr}} ...le:Trigger catapult flag.JPG|thumb|left|500px|trigger_catapult的Flags界面。]]{{clr-left}}4 KB (292 words) - 14:02, 5 October 2025
- {{clr}} {{clr}}4 KB (128 words) - 13:05, 21 December 2024
- {{clr}} {{clr}}7 KB (237 words) - 10:57, 12 July 2024
- ...dktut1.jpg|thumb|left|500px|在“Tools”选项里选择“Left 4 Dead Authoring Tools”。]]{{clr-left}} [[File:L4dsdktut2.jpg|thumb|left|250px|在程序列表里选择Hammer编辑器。]]{{clr}}3 KB (145 words) - 07:44, 12 July 2024