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  • '''Blast Pit''' is the sixth chapter of {{hl|4}} where [[Gordon Freeman]] traverses ...function of the labs was as a rocket engine testing site. The main goal of Blast Pit is to activate the fuel, oxygen and power lines in order to fire the en
    3 KB (423 words) - 14:27, 9 September 2024
  • 360 bytes (51 words) - 16:32, 22 May 2025
  • {{LanguageBar|title = Blast Pit (Black Mesa)}} {{For|the original {{hl|4}} version|[[Blast Pit|this page]]}}
    1 KB (200 words) - 09:31, 10 April 2025

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  • {{LanguageBar|title = Blast Pit (Black Mesa)}} {{For|the original {{hl|4}} version|[[Blast Pit|this page]]}}
    1 KB (200 words) - 09:31, 10 April 2025
  • ...to create a solid that acts like a button when receiving damage (including blast damage from explosions). It won't move, but will change texture and activat ...m, so that it cannot be accidentally triggered via being shot or receiving blast damage (since it isn't being interacted with, it can be a [[point entity]])
    1 KB (187 words) - 17:32, 24 October 2025
  • ...is now used by [[npc_strider|striders]] as the centerpiece of their cannon blast, functioning as the explosion that deals the actual damage and creates the
    470 bytes (74 words) - 15:26, 23 May 2025
  • | {{L|Blast Pit}}
    470 bytes (65 words) - 19:31, 6 September 2024
  • '''Blast Pit''' is the sixth chapter of {{hl|4}} where [[Gordon Freeman]] traverses ...function of the labs was as a rocket engine testing site. The main goal of Blast Pit is to activate the fuel, oxygen and power lines in order to fire the en
    3 KB (423 words) - 14:27, 9 September 2024
  • {{KV|Bomb Radius|intn=bombradius|integer|Size of the bomb blast. Default 500.}}
    494 bytes (72 words) - 12:03, 14 November 2025
  • ...ayer really killed an invisible [[npc_bullseye]], filtered to be killed by blast damage only by a [[filter_damage_type]], that signalled the turret to desce
    2 KB (299 words) - 17:15, 1 June 2025
  • ...ing made for the {{hl|1|addtext= engine}}, the goal of {{hlr|1}} is not to blast your enemy to smitherines with relentless repetition prone to excessive che
    832 bytes (121 words) - 07:08, 12 January 2025
  • ...simulations in Source 1 games, most of which were done by Gray Horsfield. Blast Code is no longer available, however, there are alternatives.<br>
    2 KB (362 words) - 22:42, 3 October 2025
  • | A "big surprise" that folks may be keen to learn about, said to be a "blast from the past". {{note|Not confirmed to be related to Valve}}
    2 KB (232 words) - 20:03, 26 August 2025
  • ...[http://www.blastcode.com/ Blast Code] 来创建复杂的物理模拟,其中大部分由 Gray Horsfield 完成。Blast Code 已不再可用,但存在替代方案。<br>
    3 KB (147 words) - 22:43, 3 October 2025
  • Blast(爆風)-64
    8 KB (138 words) - 02:34, 22 August 2024
  • :*64: BLAST
    1 KB (138 words) - 17:30, 30 April 2025
  • #{{L|Blast Pit|核彈坑}}(c1a4)
    2 KB (151 words) - 08:22, 9 October 2025
  • :Large AoE fire blast. ...can be released with a key. Dying will cancel any charge built up for this blast attack.
    4 KB (697 words) - 09:21, 5 January 2024
  • *'''Damage Type''': Blast Our <code>trigger_hurt</code> is used for the proximity of the Mortar blast and we’re using outputs in our initial trigger to turn this damage on and
    4 KB (582 words) - 06:20, 15 April 2024
  • ...nv_explosion produces a "heat ripple" look, has a larger fireball, and the blast sound is "wetter".
    1 KB (197 words) - 22:05, 20 April 2025
  • ...ombine. After this, a sort of pod appears and lets loose a sort of psychic blast (manifested to the player as a violent red throb and noise) that is visibly
    2 KB (250 words) - 08:55, 8 January 2024
  • | 5 || C1A4 Announcer || Blast Pit: Silo D Experimental Propulsion Laboratory (unused)
    2 KB (239 words) - 12:31, 26 October 2025
  • | 5 || C1A4 Announcer || Blast Pit: Silo D Experimental Propulsion Laboratory (unused)
    2 KB (243 words) - 12:50, 26 October 2025
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