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- #REDIRECT [[:Category:Black Mesa level design]]47 bytes (6 words) - 17:11, 13 August 2023
- {{lang|Color Theory in Level Design}} ...'Half-Life 2'',,苍白的蓝色灯光在 {{L|Citadel|联合军城堡}} 营造出冰冷的感觉,而温暖的黄色灯光则在 {{L|Black Mesa East|黑山基地东区}}内部营造出舒适的感觉。 ''Half-Life 2''8 KB (152 words) - 08:27, 24 June 2025
- {{Synergy}} {{L|Synergy Level Creation}} {{Eternal Silence}} {{L|Eternal Silence Level Creation}}880 bytes (116 words) - 03:39, 22 August 2024
- {{Synergy}} {{L|Synergy Level Creation}} {{Eternal Silence}} {{L|Eternal Silence Level Creation}}986 bytes (128 words) - 15:31, 14 January 2025
- {{back|Category:Level Design#Design Theory}} '''回溯设计'''是一种关卡布局元素,玩家最初会进入一个无法通行的区域,必须绕道清除障碍后才能继续前进。这种设计与{{L|loops (level design)|循环结构}}有相似之处。典型的回溯设计始于一个有障碍3 KB (87 words) - 21:45, 27 June 2025
- {{DISPLAYTITLE: Black Mesa - Making a Headcrab Xen Spawner}} {{back | Black Mesa Level Creation}}2 KB (251 words) - 05:38, 22 February 2024
- ...*Black Mesa*, focusing on atmospheric storytelling, Half-Life-style level design, and enhanced visual aesthetics. * Fully reworked user interface in the style of *Black Mesa*2 KB (176 words) - 12:37, 27 July 2025
- {{Back|Black Mesa Level Creation}} == Black Mesa Level Aesthetics ==3 KB (530 words) - 06:35, 22 February 2024
- ...движок {{L|Source}} для полного обновления и улучшения впечатлений, Black Mesa переносит вас в мир, который положил нача ...ыпуске HL:S. Впоследствии в ноябре 2004 года была основана компания Black Mesa, которая взялась за реконструкцию оригин6 KB (188 words) - 06:23, 12 July 2024
- ...he player in an industrial portion of [[Black Mesa Research Facility|Black Mesa]]. While there are laboratories, this area is more for processing. This por ...and boxes litter these rooms, providing cover and an occasional maze-like design.3 KB (457 words) - 07:11, 8 January 2024
- [[Category:Black Mesa level design]] [[Category:Scripting]] {{back|Black Mesa Level Creation}}5 KB (465 words) - 06:27, 26 June 2025
- [[Category:Black Mesa Fallback]] [[Category:Level Design]]2 KB (181 words) - 05:37, 28 July 2025
- ...er the incidents at [[Black Mesa Research Facility|Black Mesa]]. The Black Mesa Research Facility has been shut down. The nation never got to know anything ...lance to the then unheard-of [[Half-Life 2]], Poke646 is all new, from the level architecture over the 20 MB of new textures to the brand new arsenal of wea3 KB (515 words) - 01:03, 25 June 2024
- [[Category:Black Mesa level design]] [[Category:Scripting]] {{back|Black Mesa Level Creation}}9 KB (1,203 words) - 06:27, 26 June 2025
- ...g at an underground complex much like [[Black Mesa Research Facility|Black Mesa]], leading you through an outdoor snow environment into a Russian submarine :Level Design, Modeling, Choreography's.3 KB (542 words) - 13:48, 20 June 2024
- {{back|Category:Level Design#Design Theory}} ...bstacle before proceeding. In some ways, it is similar to a [[loops (level design)|loop]]. Most bounces begin in a room with an obstacle (locked door, force7 KB (1,157 words) - 21:43, 27 June 2025
- ...page template can be set to Black Mesa (Source) while still showing Black Mesa. --> |title = Black Mesa14 KB (2,114 words) - 23:27, 11 July 2025
- ...ss, and in Blue Shift, after entering the final teleporter to escape Black Mesa. The player_weaponstrip, as its name implies, only strips the player's weap [[Category:Level Design]]4 KB (459 words) - 18:49, 17 May 2024
- ...page template can be set to Black Mesa (Source) while still showing Black Mesa. --> | customgamename = Black Mesa14 KB (2,159 words) - 20:32, 8 February 2025
- {{Tutorial Skill Level|skill=0}} ...s a very short tutorial on how to build your first [[Black Mesa (Source)]] level. It is also vital to include an immersive experience when creating your map7 KB (1,167 words) - 22:58, 21 January 2024