trigger_auto

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Class hierarchy
CAutoTrigger
CBaseDelay
CBaseEntity
triggers.cpp

trigger_auto is a point entity available in Half-Life Half-Life. It automatically fires its targets on map spawn.

Keyvalues

Name ([todo internal name (i)]) <string>
The name of tne entity.
Global State to Read ([todo internal name (i)]) <string>
The trigger_auto will only fire its target if this state have been set by an env_global.
Trigger state ([todo internal name (i)]) <choices>
The state to set on the targeted entity.
Value Description
0 Off
1 On
2 Toggle

Target:
Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.

TargetX:

Delay before trigger (delay) <integer>
Delay in seconds before firing the targeted entity.
Killtarget (killtarget) <targetname>
Entity to remove when activated.


Flags

  •  [1] : Remove on fire

See Also