weapon_mp5navy
Class hierarchy |
---|
CWeaponMP5Navy |
weapon_mp5navy.cpp
|
weapon_mp5navy
is a point entity available in Counter-Strike: Source and Counter-Strike: Global Offensive.
The HK MP5 is a sub-machine gun that uses ammo_9mm
ammunition.
Bug:Attempting to spawn this weapon in CSGO will crash the game!
KeyValues
CS:S Weapon:
Flags
Start Constrained : [1]
- Prevents the model from moving.
Inputs
CS:S Weapon:
Outputs
CS:S Weapon:
OnPlayerUse
- Fires when a player +uses this weapon (
!activator
is the player.). Does not fire if the weapon is picked up successfully.
OnPlayerPickup
- Fires when a player picks this weapon up (
!activator
is the player.).
OnCacheInteraction
(removed since ) !FGD- When dropped, fires every tick on player touch (
!activator
is the player.).
OnNPCPickup
(removed since ) !FGD- Fires when an NPC picks up this weapon (
!activator
is the NPC). Bots are considered players, so this output has no functionality.
Hostages might be NPCs, but they don't pick weapons up.
See Also
Categories:
- CBaseAnimating
- Counter-Strike: Source entities
- Counter-Strike: Source point entities
- Counter-Strike: Global Offensive entities
- Counter-Strike: Global Offensive point entities
- Pages with uncategorized bugs
- Point Entities
- Non-internal entities
- Weapons
- Counter-Strike: Source weapons
- Counter-Strike: Source Weapons