trigger_togglesave
trigger_togglesave
is a brush entity available in all Source games. Saves the game when the player touches the trigger. Can be enabled or disabled.
Contents
FGD Code
@SolidClass base(Targetname, EnableDisable) = trigger_togglesave : "Saves the game when the player touches the trigger. Can be enabled or disabled." [ ]
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled
(StartDisabled)
<boolean> - Stay dormant until activated (with the
Enable
input).
Inputs
EnableDisable:
Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.