trigger_stun
trigger_stun
is a brush entity available in Team Fortress 2. It is a trigger volume that induces a stun effect on players.
Contents
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Stun type
(stun_type)
<choices> -
- 0 : None/Movement
- 1 : Sandman stun/Controls + Movement
- 2 : Humiliation/Fear/Loser State + Controls + Movement
- Stun/Scared Effects
(stun_effects)
<boolean> - Enables the "scared" particle effects. Does not work if stun type is none. Scream sound only plays if stun type is Fear.
- Duration
(stun_duration)
<float> - Time in seconds that the player will remain under the effects of this trigger after leaving its area.
- Move Speed Reduction
(move_speed_reduction)
<float> - Reduce maximum speed by this fraction of base max speed (450), this is not class dependent. 0 = no reduction. 1 = total reduction, no movement. Example: 0.3 = Reduction by 30% of 450 = 315 max speed = only Scout, Medic, and Spy will notice a change.
- Delay
(trigger_delay)
<float> - Time in seconds after entering the trigger before the player is affected. Will occur immediately if the player exits the trigger before this time. This also delays OnStunPlayer firing.
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Flags
Everything (not including physics debris) Clients (Survivors, Special Infected, Tanks ) : [32] : [512] : [4096] NPCs (Common Infected, Witches ) : [16] : [2048] Physics Objects (not including physics debris) : [1024]
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Inputs
BaseTrigger:
Toggle
- Toggles this trigger between enabled and disabled states.
Enable
- Enable trigger
Disable
- Disable trigger
Outputs
OnStunPlayer
- Sent when a player is stunned (dependent on Delay setting).
TriggerOnce:
OnStartTouch
- Fired when an entity starts touching this trigger. The touching entity must pass this trigger's filters to cause this output to fire. (
!activator
is the "toucher.")
OnTrigger
- Fired repeatedly with a delay while an entity is within this trigger's volume. Delay is defined by Delay Before Reset key.